Pod 16 Results

This is the second part of our Christmas Eve double-header. This pod had the unusual result of three decks advancing and one deck being sent to our Worst of the Worst bracket. The last pod had a lot of games that were slowly won, while this pod might have been one of our fastest pods ever.

We did experience a few interruptions due to our internet’s performance. Some of the VODs were chopped up as a result.

Part 1 – First Part of the Video is part of Pod 15
Watch Holiday Special Keyforge Tournament of Champions Pod 15/16. Part 2 from tabletoproyale on www.twitch.tv

Pod 16 Start is Here

Part 2 – Picks up in the middle of game 2 and is a little choppy to start
Watch Holiday Special Keyforge Tournament of Champions Pod 15/16. Part 3 from tabletoproyale on www.twitch.tv

Deck Lists:
Heartly of Shallowporten Sepulcher
Planter, the Misfit of The Martians
Kalibum, Farazan Warleader
Mathletic “Snake Oil” Adara

Match Results

Game 1 – Heartly vs Planter

One Sentence Summary: As one commentator put it, watching this game was like watching an experienced player beat on a new player.

Card of the Match: Pit Demon
Pit Demon stayed in play for the whole game, and while there were probably other cards that had an equal impact, the persistent threat of stealing aember every turn affected how Planter had to play. Just existing on the table meant that Planter would have to end the turn with 7 aember to get around just what was on the board.

Pit Demon

Notable Event: Heartly had 6 aember captured at one point in this game. After Planter finally got that aember back, Heartly had a Bait and Switch ready.

Winner: Heartly
3 Keys to 1

Game 2 – Kalibum vs Mathletic

OSS: A close game got a lot less close in the last few turns.

COTM: Cleansing Wave
Both decks were in a dead heat, until this card was played. On a congested board, this card will just create an avalanche of aember. This was the deciding factor in this game.

Cleansing Wave

NE: A late game Phosophorous stars probably backfired on Planter, since the deck lost shortly after it happened.

Winner: Kalibum
3 Keys to 2

Game 3 – Heartly vs Kalibum

OSS: One deck was prepared to use all of its creatures the turn they came into play and the other deck was not.

COTM: Speed Sigil
Heartly did some gross stuff with Speed Sigil in this game. Uxlyx, Umbra, Mindwarper and the list just goes on.

NE: An early double Battle Fleet put Heartly extremely far ahead and Kalibum was playing catch-up the whole time. A mid-game Bait and Switch punished Kalibum.

Winner: Heartly
3 Keys to 1

Game 4 – Planter vs Mathletic

OSS: Planter demonstrated the power of a fully dysfunctional Mars side.

COTM: Annihilation Ritual
This is not a card for every match-up, but when your opponent has a Witch of the Eye, you are glad that you can remove creatures from the game.

NE: Mathletic had such a stranglehold on the board that it was able to activate two Pit Demons three turns in a row. There was also a sweet Neutron Shark play where it destroyed Mathletic’s own Annihilation Ritual.

Winner: Mathletic
3 Keys to 2

Game 5 – Heartly vs Mathletic

OSS: Mathletic’s aember disruption proved to be too much for Heartly.

COTM: Doc Bookton
Doc Bookton was left alone, partly due to the number of other priority targets. Doc Bookton and Mother are similar in the way they generate value, and in a vacuum, Mother is better. In this game, Bookton drew cards and generated aember, which is the best you can hope for from your cards.

NE: A combination of Lash of Broken Dreams and Effervescent Principle stopped any chance of Heartly from forging the second key.

Winner: Mathletic
3 Keys to 1

Game 6 – Planter vs Kalibum

OSS: Planter showed up to this game late, and was too far behind to ever have a chance to win.

COTM: Ganymede Archivist
Two of these hit the field and set up a brutal Brobnar turn to win the game. The archive is a good place for cards like Coward’s End or Smith, and the Archivist is a sneaky card that isn’t always targeted first when there are other creatures on the board.

Ganymede Archivist

NE: A Save the Pack and a Jammer Pack kept Planter in this game after Kalibum’s Sanctum creature dominated the early game. However, a Coward’s End and a Smith put this game out of reach.

Winner: Kalibum
3 Keys to 1

Final Results

Heartly of Shallowporten Sepulcher – *Advancing*
Any Mars decks with two Battle Fleets will have some nutty turns, and this deck is no exception. Heartly is missing a Squawker or Soft Landing and relies on Speed Sigil to get immediate value with its Martians. Mass Abduction, Psychic Network and Deep Probe are all strong cards that can lead to a blowout. 8 Dis creatures is a solid amount, and Arise! for Dis will always pull back enough to feel good. Annihilation Ritual is probably a dead card and Pandemonium could be hit or miss in this deck. Succubus and Tocsin provide ways to interact with the opponent’s hand. The Shadows side is quite disruptive as expected, but Carlo Phantom only has a few artifacts to work with. Two Bad Pennies is probably too many, but a Seeker Needle does provide a nice way to get value from them. This is a solid deck that will require a little experience to know when to play certain cards or when to discard them.

Kalibum, Farazan Warleader – *Advancing*
This is a bizarre deck, but managed to qualify, so I guess that means it is capable of winning games. The strength of this deck is the ability to use cards cross-faction. Two Inspirations, Gorm of Omm, Potion of Invulnerability, Sergeant Zakiel, Transposition Sandals, Experimental Therapy, Brothers in Battle and Follow the Leader is quite an impressive list, and really feels like the glue that kept this deck together. This deck is short on creatures, but does have a lot of ways to stun opposing creatures. The Logos in this deck is quite adept at setting up powerful turns, and Foggify is good to keep your small amount of creatures protected from immediate harm. Blood of the Titans is a good card for this deck, since most of the creatures in this deck are small. There is some aember burst available in this deck: Virtuous Works, Cleansing Wave and Smith. Fortunately, just playing cards the other cards in this deck can generate a lot of aember. This deck is weak against other aember burst, however, since Champion Tabris, Neuro Syphon, Bumpsy and Grenade Snib are all that stand between your opponent and winning.

Mathletic “Snake Oil” Adara – *Advancing*
Mathletic’s Dis is quite consistent, since it has 2 copies of 4 different Cards. The Terror’s text is blank quite often, but Charette pairs with him well. The Logos is a little less consistent, but potentially more powerful. Scrambler Storm is an excellent card, and Foggify pairs with it nicely. Dysania can ruin opponents’ long term strategies or liberate some abducted allies, but is dead in a lot of match-ups. The Mars in this deck requires a little bit of finesse, since EMP Blast will blow up the Motherguns this deck wants to keep in play. Tunk will do most of the fighting in this deck, unless Zyzzix is left alone. Tendrils of Pain and Ammonia Clouds can help if this deck falls behind, but playing them will usually result in killing many of your creatures, due to their small size. This deck doesn’t particularly stand out in a crowd and seems to struggle with aember generation. There is enough disruption to stop opponents from running away with a game, and as long as your opponent hasn’t won, you have a chance.

Planter, the Misfit of The Martians – *Relegated to WotW*
Misft is quite the accurate name for this deck. On paper, it doesn’t look like it would play terribly, but the Brobnar in this deck is such a mess that it really drags the rest of the deck down. The Martian portion of this deck has some play, and there is probably a dream turn with Ammonia Clouds and Martian Hounds that will only happen once in this deck’s existence. The Untamed in this deck has a lot of issues. Lifeweb has a lot of upside, but if the opponent has played three creatures, they have probably outnumbered your guys. Briar Grubblling is a good Target for Jammer Pack, but that is about the extent of his usefulness. This deck feels like a fun house mirror version of Kalibum. Both deck have a comparable number of creatures, but Kalibum has aember generation and its creatures have a larger impact when left on the board. This deck struggles to generate keys, and, uh, that’s the point of the game.

Known Errors: It can be easy to forget to draw the extra card for Mother after the turn she is played. You can also clear a stun even if you are not allowed to fight.

Meta Info: Justin routed Nathan in this pod with five wins. This made up some significant ground, Justin now has 47 wins to Nathan’s 49. First and Second split the wins. First has 45 wins and going second has 51 wins.

Pod 15 Results

This was the first part of our Christmas Eve double-header. These decks felt like they were close in power level, and fairly evenly matched. The final spread of wins and losses were close as a result, which isn’t all that common with the format we use.

We did experience some latency issues while streaming so the video was chopped up into a few pieces.

Part 1:
Watch Holiday Special Keyforge Tournament of Champions Pod 15/16. Part 1 from tabletoproyale on www.twitch.tv

Part 2:
Watch Holiday Special Keyforge Tournament of Champions Pod 15/16. Part 2 from tabletoproyale on www.twitch.tv

Deck Lists
Supportive Elaith of the Glade
Bune “Zara” Dutchmine
Hydrochanger, Center Chieftain
It who Tackles Duty

Game Results

Game 1 – Elaith vs Zara

One Sentence Summary: Zara suffocated Elaith under the weight of extra armor.

Card of the Match: Bulwark
Bulwark prevented so much damage over the course of this game. Board control was pivotal to win here, and Bulwark was later joined by a Grey Monk to make Zara’s creature even more resilient.

Notable Event: Troll picked up Mantle of the Zealot. Troll has one of the highest base powers and has a built in way to heal himself, so being able to use the Troll every turn was a huge boon.

Winner: Zara
3 Keys to 0

Game 2 – Hydrochanger vs It

OSS: Hydrochanger kept drawing cards and killing creatures until it eventually won the game.

COTM: Mother
Mother was played on turn one and stayed in play for the rest of the game. Mother was killed at one point, but a Phase Shifted Regrowth brought her back the next turn. This game went long, and so Mother probably drew ten or more extra cards. Importantly, Mother made sure that the deck cycled all the way through, since Hydrochanger needed to play a certain card twice.

NE: The game ended on a Key Charge from Hydrochanger, who had to play it twice in this game to forge keys, due to the oppressive amount of stealing that It was capable of.

Winner: Hydrochanger
3 Keys to 2

Game 3 – Elaith vs Hydrochanger

OSS: The Martians invaded the board and overstayed their welcome.

COTM: Tunk
This wasn’t a flashy card this game, but the two copies of Tunk allowed the Martians to kill a lot of important creatures. Tunk is very resilient, and this game showed that card advantage can be measured in different ways.

NE: Elaith was down 2 keys in this game, but the Martian presence in the middle of the game carried it to victory. Ulyq Megamouth was letting Commander Remiel activate who in turn let Halacor activate.

Winner: Elaith
3 Keys to 2

Game 4 – Zara vs It

OSS: It who Tackles Duty generated enough aember to forge through Lash of Broken Dreams twice.

COTM: Shooler
Shooler is an underrated card, and he stole a lot of aember in this game. The demon might not get much of a chance to be highlighted again, but this was a good game for him. There were other cards that had a larger impact, but the two copies of Shooler stole aember at the right time to keep Zara from forging at key times.

NE: Zara had control of the board for the entire game, but stealing effects are powerful enough to keep you in a game that you feel like you are losing the whole time.

Winner: It
3 Keys to 1

Game 5 – Elaith vs It

OSS: Elaith and It Who Tackles Duty could have settled this score faster with Monopoly.

COTM: Cooperative Hunting
Before this pod started, we weren’t sure that this deck could use the three copies of this card effectively. This game proved to be the best possible scenario for this card. Elaith had a full board for this whole game, and Cooperative Hunting did more than twenty damage (and probably more than thirty).

Cooperative Hunting

NE: It used Oubliette to remove Hunting witch on turn two. This backfired as Elaith was able to Mimicry twice with a Witch of the Eye to remove Carlo Phantom and Nexus from the game. With Hunting Witch stuck in a hole, Elaith had to generate aember the hard way for the rest of the game.

Winner: Elaith
3 Keys to 2

Game 6 – Zara vs Hydrochanger

OSS: Zara slaughtered every creature that Hydrochanger sent to the battlefield.

COTM: Grey Monk
I’ve certainly highlighted Grey Monk before, but this game showed how a single point of armor can really swing a game around. The early and mid-game were dominated by fighting with creatures of the same size, but Zara’s creatures were left on the table when the dust settled.

Grey Monk

NE: There were several turns that played out the same but with different cards. Relentless Assault, Potion of Invulnerability and Grey Monk all did their part to kill creatures and keep Zara’s creatures on the board.

Winner: Zara
3 Keys to 1

Final Results

Supportive Elaith of the Glade – *Advancing*
This deck won the games it controlled the board and got crushed in the game it could not. The key to controlling the board with this deck is a combination of Tunk and Halacor. The deck relies heavily on its creatures to generate aember and Commander Remiel and Ulyq Megamouth really help with that. If Remiel and Megamouth are on the board together, Elaith’s ability to use creatures efficiently increases significantly. Cooperative Hunting over-performed in this deck, which is good since there are three copies. This deck has a few aember control cards, and some of them are very powerful. Doorstep to Heaven is a Get-Out-of-Jail-Free card, and Phylyx the Disintegrator is too dangerous to be left alive. Murmook and Grabber Jammer both tax your opponent and individually can be enough to stop a key. This deck doesn’t do anything really unfair, but seems to perform consistently.

Bune “Zara” Dutchmine – *Advancing*
Zara kept control of the board in all three games tonight, but proved to be vulnerable to stealing effects. Similar to Elaith, this deck performed similarly in the games it played. The creatures in this deck are pretty big, and fight for the board extremely well. Grey Monk and Bulwark both make Champion Anaphiel and Troll into resilient threats. There were no true board wipes in this pod, so it remains to be seen if this deck would perform as well versus Gateway to Dis, but the extra armor would help with against the damage based sweepers like Poison Wave and Ammonia Clouds. This deck did not generate aember quickly, so it does seem vulnerable to decks that don’t care about the board and just pile up aember. Charette and the Lash are the decks best ways to stop the opponent from scoring quick keys. The Brobnar in this deck can generate a surprising amount of aember between the Headhunters and the Warchest, but this requires creatures to fight. Wise opponents might discover the best strategy against Zara is to not play into this deck’s strengths.

Hydrochanger, Center Chieftain – *Eliminated*
The Logos in this deck is very strange. The three Foggify’s do a lot to keep your creatures alive but there are only two Logos Creatures. The Labworks and Phase Shift do a lot to smooth out draws, but for the most part the Logos in this deck doesn’t do much to advance this deck’s board position. Mother was key to the this deck’s only win, and it does feel like this deck will lose games where it plays the same amount of cards the opponent does. The Brobnar in this deck really miss a way to get into the fray immediately. It does seem like Brobnar decks without Anger, Gauntlet of Command and Ganger Chieftain are at an extreme disadvantage, and only Hebe the Huge and Smaaash in this deck give this deck an immediate board impact. Tireless Crocag is awesome, but there’s no way to heal him in this deck, so he will usually kill two creatures before getting tired. Key Charge is always welcome, and Witch of the Eye and Teliga are both must-kill creatures. Flaxia is hit or miss in this deck, but there are a lot of Untamed creatures, so it is possible to play several in a turn before Flaxia comes down for the bonus. Murmook and Grenade Snib are the only ways to interact with the opponent’s aember in this deck, and that is a big problem. There is nothing here to punish your opponent from gaining as much aember as possible, so this deck will often find itself in a race.

It who Tackles Duty – *Eliminated*
This deck was a Key Charge away from making to the next round. There is an annoying amount of stealing in this deck, and even the Untamed helps with that. One big weakness of this deck is that there are a lot of creatures that have powerful effects and small bodies. Truebaru and Shadow Self can help protect them, but without them this deck struggles to keep anything on the board. There is some pretty solid synergy between Guardian Demon and Vigor with Shadow Self, but once again, its hard to keep anything on the board. Carlo Phantom is not at his most powerful in this deck, since he is better if there are Shadows artifacts so that he can use his ability immediately. Nexus is a card that continues to impress, and having two is even better. Inka the Spider is a cool card with a lot of play, but the fragile body means that Inka doesn’t stick around for very long. There are a lot of synergies in this deck, but there’s not a lot of overlap. Inka and Carlo will never get the Vigor extra bonus. There is no direct damage to help Save the Pack, and Shadow Self and Truebaru are vulnerable to it.

Known Mistakes: In game three, Nathan played a Hebe the Huge and forgot to damage one of his own creatures.

Meta Info: Nathan increased the lead with the results from this pod to 48 wins while Justin has 42. Going first did a little catching up, and now only trails by 6 games at 42 wins to going second’s 48 wins.

Pod 14 Results

The first pod of our holiday streaming blitz featured a deck that was much better than the other three and a deck that was much worse than the other three. The middle two decks were evenly matched, and a few cards falling either way would mean that one or the other would have qualified over the competition. These games ran a bit long due to the fact that there were a lot of board wipes and ways to control the opponent’s aember.

Watch Keyforge Tournament of Champions Pod 14 from tabletoproyale on www.twitch.tv

Here are the deck lists:
Camilla “Annie” Glaulittle
The Citizen who Practices The Truth
Ratring, the Thief of the Arena
A. Shackleton, Rainsea’s Public Traitor

Game Results

Game 1 – Annie vs Citizen

One Sentence Summary: Everything changed the day the Martians arrived.

Card of the Match: Invasion Portal
This card fueled the Martian engine late in the game. Portal allows the Martian player to hammer home on Mars again and again while still having creatures to play.

Notable Event: There was a turn with Relentless Assault, Ganger Chieftain and Wardrummer that could have been played about a thousand different ways. After that turn, the game went south for Citizen, so that turn was probably pivotal.

Winner: Annie
3 Keys to 1

Game 2 – Ratring vs Shackleton

OSS: Shackleton made a game out of it, but the game was an exercise in delaying the inevitable.

COTM: Mind Barb
This card hit a Burn the Stockpile, ensuring that a key was allowed to be forged.

NE: A Lifeward ensured that Shackleton couldn’t commit more resources to the board early on and made sure that Shackleton stayed on the back-foot for the rest of the game.

Winner: Ratring
3 Keys to 1

Game 3 – Annie vs Ratring

OSS: Ratring came close to averaging a stolen aember a turn.

COTM: Duskrunner
This was only in play for two turns, but it stopped Annie from forging two turns in a row. This essentially turns any creature into a combination of Noddy and a Dew Faerie. If it is played on a creature that has another reap effect, then that creature has to be killed by your opponent if they want to play the game.

NE: Between the Poison Waves and the Ammonia Clouds, there wasn’t much of a chance for low power creatures to hang around on the board.

Winner: Ratring
3 Keys to 2

Game 4 – Citizen vs Shackleton

OSS: Shackleton let Citizen build up a false sense of security before winning with Citizen’s own card.

COTM: Mimicry
Yep. This card again. Mimicry is just an incredible card, is unparalleled in its versatility. In this game it wiped the board while Shackleton was incredibly far behind.

NE: The Mimicry play was the big swing that Shackleton needed to stay in the game, and there was a Coward’s End in the discard pile with the Spirit’s Way. The decision was kill all but one creature with the Way or kill all and take the chains.

3 Keys to 2

Game 5 – Annie vs Shackleton

OSS: When both decks have a lot of creatures but not a lot of aember generation, the game is long and grindy.

COTM: Ammonia clouds
This was played quite a few times during the course of this game, and it cleaned up a lot of problem creatures each time it was played.

NE: There was a turn where Shackleton could have used Nepenthe Seed to play Lifeweb twice, which would have significantly shifted the aember balance, but it wasn’t used. Shakleton had Burn the Stockpile in the discard pile so its possible it was correct to hold the Nepenthe Seed to threaten that.

3 Keys to 2

Game 6 – Citizen vs Ratring

OSS: Ratring extorted the poor Citizen.

COTM: Lash of Broken Dreams
This is another card that’s been highlighted before in a previous pod, but it forced Citizen to pay 18 to forge two keys. That made all the difference in this game.

NE: A Cleansing wave was played for five, which is a significant amount of aember, but the Lash taxed Citizen’s keys heavily.

Winner: Ratring
3 Keys to 2

Final Results

Ratring, the Thief of the Arena – *Advancing*
The Shadows portion of this deck does not steal as much as other decks seen in our tournament, but it was certainly violent. With two Pit Demons, Ratring doesn’t have to rely solely on the shadows to control the opponents aember. A Gateway to Dis is always nice to have access to. The Brobnar in this deck is very medium, but Burn the Stockpile and Bumpsy do some work. This deck doesn’t have a lot of aember burst, but it makes up for that with a solid board presence and smothering aember control. Not the flashiest deck that we’ve played, but Ratring’s record speaks for itself.

Camilla “Annie” Glaulittle – *Advancing*
Annie has an impressive Mars selection of cards. The Dominators can protect Zyzzix and John Smyth and two Squawkers are a nice addition. This deck is relying fairly heavily on Shadows to keep the opponent from outright winning. With that said, the Shadows in this deck is capable of quite a burst of aember. Smiling Ruth doesn’t seem to be a particularly good card, and we didn’t see her ability used in this pod. The Logos in this deck speeds the deck up, but does rely on having creatures on the board to generate aember. Annie has a lot of creatures, so if it loses the board then generating aember gets more difficult.

A. Shackleton, Rainsea’s Public Traitor – *Eliminated*
Shackleton slightly under-performed in this pod, but this is a mid-tier deck based off the power level of a few cards. The deck isn’t quite coherent enough to be consistent, but Mimicry will just steal a game. The Brobnar in this deck will keep the opponent’s creatures stunned forever, but without a true board wipe, it can be hard to clean up all excess dudes laying around. Lifeweb, Murmook and Ritual of Balance provide a surprising amount of Aember control from Untamed, and paired with the Play effects from several Shadows creatures provides a moderate amount of disruption. The deck is missing some of the oppressive Shadows cards, and the deck is filled with tiny creatures with no great ways to protect them. If this deck is on the offensive, there is a lot of skirmish to keep the creatures sage.

The Citizen who Practices The Truth – *Relegated to WotW*
This Citizen should probably practice Keyforge if it wants to be taken seriously. The major drawback to this deck is the lack of aember control. There are only a pair of Sequis and a Raiding Knight to stop your opponent from running away with a game. Too many times this deck would fall behind and have no way to actually stop the opponent from racking up as much aember as possible. This deck did fine while competing for the board, and Coward’s End is a solid wipe for this deck. Mantle of the Zealot is awesome on Troll, Inka the Spider or Dew Faerie. The deck is really missing a Full Moon or Hunting Witch to take advantage of the three Niffle Apes and Troop Call. This deck is heavy on creatures, light on aember and not very efficient. I think you can do worse than this deck, though, and it probably has some good match-ups out there.

Known Errors: At some point I lost track of how many times each of us had gone first, and so the spreadsheet is wrong about that. That’ll get corrected in the next few days.
There are several situations where we forget to grab an aember from a card that we’ve played, but usually Twitch Chat is there to remind us.
Also, Bad Penny is easy to forget, even after all the games we’ve played.

Meta Info: Justin and Nathan split the wins for the night, so Nathan maintains his lead at 44 games to Justin’s 40. Going first lost some more ground, and is now at 38 wins to going second’s 46.

Pod 13 Results

This pod marks the half-way point for the first round. The games tonight were really close, with most of the games coming down to both decks being able to forge the last key within a single turn of each other. Several of the games came down to a decision: which card do you play around?

Watch Keyforge Tournament of Champions Pod 13 from tabletoproyale on www.twitch.tv

Deck Lists:
The Patron that Condemns The East
The Deputy of Norfab
Drone Umeiqubheez Ammonius
Ivory of Zerzukull Refuge

Game Results

Game 1 – Patron vs Norfab

One Sentence Summary: The Horsemen proved that they aren’t all hype.

Card of the Match: Horseman of Famine
This game wasn’t really close, but the Horseman of Famine did a number on Norfab. The Horsemen don’t generate aember all that well, but using Famine to reap and kill opponent’s creatures is brutal.

Notable Event: Oath of Poverty was used to destroy Soul Snatcher before it could become a liability. Soul Snatcher was particularly good in this match since Patron’s creatures outnumbered Norfab’s the whole game.

Winner: Patron
3 Keys to None

Game 2 – Drone vs Ivory

OSS: Despite controlling the board for most of the game, Drone struggled to generate enough aember to win the game.

COTM: Gauntlet of Command
This card is a powerful way to get some use out of your guys immediately. In this game, with board control slipping away, Ivory was able to use this to take out problem creatures.

NE: Hebe the Huge crushed three elusive Mars creatures into paste early in this game. Those Martians represented a huge amount of Aember control that Ivory would have struggled to overcome.

Winner: Ivory
3 Keys to 2

Game 3 – Patron vs Drone

OSS: The Patron charged back from 2 key deficit to win this game.

COTM: Oath of Poverty
This card generate the aember swing that allowed Patron to get back into the game.

NE: Drumble showed up at the end of the game to finish off Drone.

Winner: Patron
3 keys to 2

Game 4 – Norfab vs Ivory

OSS: Norfab fiddled with gadgets while Ivory stacked aember to the ceiling.

COTM: Commander Remiel
Ivory played two copies of Remiel in this game and this allowed Dew Faerie and Krump to activate during Sanctum turns. Remiel’s extra activation accounted or 6 aember, two dead creatures and 1 destroyed aember.

NE: A Key Charge put this game away before anything resembling a comeback could be assembled.

Winner: Ivory
3 keys to 2

Game 5 – Ivory vs Patron

OSS: The Horsemen made a show of it, but fell short in the last few turns.

COTM: Key Charge
This card has been highlighted before and I promise you, it will be highlighted again. Key Charge won the game through an activated Lash of Broken Dreams.

NE: Drumble was played to try to win the game for Patron, but a Lost in the Woods made sure the captured aember was returned.

Winner: Ivory
3 Keys to 2

Game 6 – Norfab vs Drone

OSS: Norfab played the game of its life.

COTM: Anomaly Exploiter
This card kept Drone’s board under control despite the fact that most of Norfab’s creatures where abducted or destroyed in the first few turns. This combos well with Logos creatures like Batdrone or Quixo, and is Logos’ best answer to big creatures.

NE: An early turn from Norfab saw a Phase Shift-ed Irradiated Aember combine with two Anomaly Exploiters to kill five of Drone’s creatures. Then Effervescent Principle destroyed three aember. Custom Office deserves an honorable mention for its performance in this game, since Drone was stuck with two Screechbombs and a Mighty Javelin in hand at the end of the game.

Winner: Norfab
3 Keys to 2

Final Results

Ivory of Zerzukull Refuge – *Advancing*
The performance of this deck is a little bit surprising, and its possible the rest of the pod was a little bit weaker than average. This deck won most of its games on the back of Key Charge and a pile of aember burst. Two Nepenthe Seeds are just silly, and allow this deck to play Virtuous Works or Smith over and over. The Sanctum and Brobnar do a solid job of competing for the board. There is just enough disruption to keep your opponent off a key or two, which is usually enough time for this deck to generate more aember than your opponent can deal with. Tireless Crocag, Sigil of Brotherhood, Gauntlet of Commands and the Commander Remiels are good at providing use of off-house creatures. The maverick Effervescent Principle is not a hindrance on this deck, and provides a nice surprise. The Untamed portion of this deck feels like it has the wrong mix of cards, since it only has one more creature than Full Moons.

The Patron that Condemns The East – *Advancing*
This is a solid, above average deck that gets a lot of use out of the Horsemen. There is a decent amount of cross-house synergy, since Veylan Analyst makes your Dis artifacts have even more upside. Knowing when or if to play Soul Snatcher is a skill testing part of this deck, but having Oath of Poverty to destroy it is nice. This deck has a respectable aember control suite of Lash of Broken Dreams, Drumble, Interdimensional Graft, Pit Demon, Dextre and Shooler. Those cards need a little bit of finesse to really hurt the opponent, but there are a lot of situations where just any one of those cards is enough to swing a game. This deck is a B+ deck that plays a fair game, but I feel like there are a lot of unfair decks that this deck couldn’t compete against.

The Deputy of Norfab – *Eliminated*
This deck is a lovable mess. There are almost as many artifacts as creatures in the deck, and the only way this deck can seem to win is if the opponent does little to stop your aember generation. Double Phase Shift is exciting and the deck seems to be doing its best when abusing them. I never thought I would think a deck needed Vezyma Thinkdrone, but this might just be the one time I will suggest that. For the most part, this deck feels like it is half of a combo deck. Its also rare that the Mars portion of a deck feels like it is the best part of the deck. This deck is impressively dysfunctional and I honestly can’t believe it won the one game that it did.

Drone Umeiqubheez Ammonius – *Relegated to WotW*
This deck lost two heartbreaking games and then lost to an objectively bad deck. Its difficult to pinpoint exactly what doesn’t work with this deck. This deck doesn’t have a lot of aember generation, and relies on its creatures to do most of that. Its aember control is modest, but since most of it is captured related, a lot of that aember can be reclaimed. One drawback of the Brobnar portion is that there are no ways to get your creatures into the fray immediately, so you are often letting your opponent get the first chance to swing. This deck does have an impressive amount of abduction, so it does well at getting rid of creatures in a way that you never have to deal with them again.

Known Errors: Dextre goes to the top of your deck when he is destroyed. He and Bad Penny have a habit of not going to the Zone they are supposed to.

Meta Info: This night was split down the middle for both players and turn order. Nathan maintains a lead over Justin, 41 wins to 37. Going second has 42 wins to first’s 36.

Pod 12 Results

No deck escaped without a loss in this pod, and no deck was completely shut out. Some cards from our previous pods played key roles (Mother, Key Charge) and some new cards got a time to shine. There was a problem with the stream last night, and so it is broken into two pieces.

Part 1 –
Watch Pod 12 Part 1 – Keyforge Tournament of Champions from tabletoproyale on www.twitch.tv

Part 2 –
Watch Pod 12 – Part 2 Keyforge Tournament of Champions from tabletoproyale on www.twitch.tv

Deck Lists:
Engineer Sapphire
The Dean of Bookford
Dactorat, the Pugnacious Pike Adept
Deadclaw “Lion” Osteotense

Game Results

Game 1 – Sapphire vs Dean

One Sentence Summary: Sapphire did a good job of stopping The Dean from winning, but actually forgot to try to win.

Card of the Match: Doorstep to Heaven
This card can destroy a lot of aember against a careless opponent. It isn’t quite as devastating as Bait and Switch, but it is a guaranteed stop to a key.

Notable Event: Psychic Network stole four aember, which just felt unfair, even though the game was over by that point. The Martian creatures were then able to act after that, which just dogpiled.

Winner: Dean
3 Keys to 1

Game 2 – Dactorat vs Deadclaw

OSS: Dactorat established a quick and punishing aember lead, but Deadclaw played the tortoise to Dactorat’s hare.

COTM: Neutron Shark
The ability to destroy artifacts on this card was incredible relevant.

NE: There was a big turn where Dactorat had a Troll pick up a Phoenix Heart and kill close to ten creatures with an Anger. Despite losing a lot of creatures to that, Deadclaw repopulated the board, and eventually won.

Winner: Deadclaw
3 Keys to 2

Game 3 – Sapphire vs Dactorat

OSS: Sapphire was robbed of aember and dignity in this match.

COTM: Subtle Maul
This card is not subtle and I think I’ve used that joke before. This card crippled Sapphire’s hand over the course of the game.

NE: The Relentless Assault started on turn two, and didn’t let up for the rest of the game. To give an idea of how hard Dactorat was winning, the deck paid 16 aember to forge the fist two keys through a Jammer Pack.

Winner: Dactorat
3 Keys to 1

Game 4 – Dean vs Deadclaw

OSS: The board was filled with creatures, and then it wasn’t, but then it was again.


NE: Irradiated Aember did a lot of work in this game, but Deadclaw proved that it was resilient to board wipes again.

Winner: DeadClaw
3 Keys to 1

Game 5 – Sapphire vs Deadclaw

OSS: Sapphire came into this game as a massive underdog, but left proving why the games are played.

COTM: Lash of Broken Dreams
This card has been featured before, but this bought the time needed in this game to win it.

NE: A Phosphorous Stars Clinched the game at the end to keep Deadclaw from using any creatures on the board.

Winner: Sapphire
3 Keys to 2

Game 6 – Dean vs Dactorat

OSS: This game came down to the wire, and Dactorat won the game despite starting the final turn with four cards in hand.

COTM: Headhunter
This guy is a solid size, and the aember bonus is nice. He won the game combined with Warsong, generating four aember after attacking twice with the help of Ganger Chieftain.

NE: The Speed Sigil was probably a misplay. It was two turns before Dean could make use of its own card.

Winner: Dactoract
3 Keys to 2

Final Results

Dactorat, the Pugnacious Pike Adept – *Advancing*
This deck was responsible for one of the most oppressive games that has been played on stream. The Brobnar doesn’t quite mesh with the Logos side of the deck, but Relentless Assault and Ganger Chieftains work well with Macis Asp and Umbra. The Logos side has a lot of archiving, and more importantly, that archiving can be used as a win condition. It is very easy to put together several explosive turns, and this deck fought through some brutal hand destruction in one game to win. The aember control in this deck is crazy; eight of the Shadows cards and two Logos cards can steal from the opponent. Coward’s End and Phoenix Heart give this deck a way to deal with lots of creatures if it falls behind on the board. It was frustrating to play against this deck, and felt unfair while playing it. That’s the hallmark of a good deck.

Deadclaw “Lion” Osteotense – *Advancing*
While this deck is a novelty for the two mavericks, the results it put on the scoreboard are pretty convincing. The deck did a good job of controlling the board, and could draw through the deck very consistently. There were a number of powerful artifacts in this deck that could provide consistent effects. Key Charge works as a way to put a game away or to catch back up if you are falling behind. Bilgum Avalanche combos with Key Charge, and proved to be a solid card. Two Smaaash and Bumpsy give Wardrummer a decent amount of synergy. Sound the Horns combos with the two Regrowth. For aember control, Murmook, Bumpsy, Dextre and Ritual of Balance each slightly inconvenience the opponent, but can add up over the course of a game. Hunting Witch is a little lonely with only four other Untamed creatures, but the deck is good at controlling the board so he occasionally sticks around for the next turn. This deck has a lot of tools for a lot of situations.

The Dean of Bookford – *Eliminated*
This deck felt draw dependent and inconsistent but capable of some really powerful things. Knowing when to play Speed Sigil seems to be a skill-testing part of playing this deck. The Mars portion of this deck loves Speed Sigil, since Uxlyx the Zookeeper and the stunned creatures love the ability to activate immediately. Psychic Network is particularly good in this deck, since other Mars decks have difficulty starting the turn with any ready creatures. Dean was prone to large spikes of aember, depending on specific cards to try to close out the game. The deck did a moderate job of controlling the board, and had way to protect the problem creatures in this deck. Outside of Bait and Switch, this deck couldn’t stop an opponent from getting a lot of aember. It could only pick off a stray aember here or there, which isn’t always enough.

Engineer Sapphire – *Eliminated*
This deck didn’t get shut out, and heading into it’s last game, it certainly seemed like it was the underdog. The Mars is a bit of a mess in this deck, and there is often a dead Martian Makes Bad Allies or Phosphorous Stars just clogging up the hand. There are not enough Martian creatures, but the quality of the creatures is above average. Jammer Pack and Lash of Broken Dreams do a lot of work to tax the opponent. This deck has some high quality answers, but Sacrificial Altar did not get activated once in three games. Not the worst deck played on stream by a long-shot, but very clearly outclassed in this pod.

Known Errors: As a game mechanic, Stun is a not really clear if you read the cards as printed. Creatures that are stunned cannot be stunned again, so if you play two Smaaash in a turn, two different creatures have to be chosen.

Meta info: Justin had a bad night and won only one game. Nathan now leads the series at 38 wins to 34. Going first made up some ground , and is now only behind 6 games: 33 wins to 39 wins for going second.

Pod 11 Results

Our 11th pod couldn’t not have been more different from the 10th pod. This was one of our fastest nights, and the decks played tonight almost seemed to be from a different game. There were not a lot of control cards played tonight and so a lot of games ended up being straight-forward races. This just goes to show how much diversity of play there is in KeyForge.

Watch Keyforge Tournament of Champions Pod 11 from tabletoproyale on www.twitch.tv

Deck lists:
Locksmith Olivia Razorblade
Corbin, Disk Mayor
“Archon” Parsons, Wall Borrower
Alarmed Charlatan of the Zoo

Game Results

Game 1 – Olivia vs Corbin

One Sentence Summary: Olivia generated some aember and Corbin did nothing to stop her.

Card of the Match: A Fair Game
This card isn’t actually fair at all. This is a really cool card, and pretty skill testing.

Notable Event: Bigtwig was killed before it could combo with Inka the Spider and Inspiration.

Winner: Olivia
3 Keys to 0

Game 2 – Parsons vs Charlatan

OSS: Parsons jumped to an early lead, but the Charlatan

COTM: Unguarded Camp
This card stopped Parsons from winning the game on a turn where it generated 8 aember.

NE: The last three turns of this game had a crazy sequence of events. Parsons had ten aember and captured two. Charlatan played Blood Money, reaped with two creatures, played Relentless Assault, killed the creature and reaped some more. Unguarded Camp captured SEVEN aember and Charlatan ended the turn with 13 aember. Parsons had a Bait and Switch, but that was not enough.

Winner: Charlatan
3 Keys to 2

Game 3 – Olivia vs Parsons

OSS: Aember flew around the board at whiplash speeds, but Parsons emerged the victor.

COTM: Deipno Spymaster
The Spy dominated the early turns of this game and probably did irreparable harm to Olivia. By the time it was killed, it had generated a lot of advantage.

NE: This game did feature the dreaded Bait and Switch while your opponent has an Ether Spider in play. What happens here is that aember is taken from the opponent and is captured on the Ether Spider. Bait and Switch checks again, and keeps stealing.

Winner: Parsons
3 Keys to 2

Game 4 – Corbin vs Charlatan

OSS: Corbin didn’t go down without a fight and even got to melt a Time Traveller before losing the game.

COTM: Reverse Time
In the first couple of turns of this game, Charlatan played Help from Future Self to play Time Traveller and then played Reverse Time so that the only card in the deck was Help from Future Self. This set up future turns, as befitting travelling through time.

NE: On the final turn, Charlatan said “check” with two Titan Mechanics and 6 aember and made sure that no events could be played during the turn.

Winner: Charlatan
3 Keys to 2

Game 5 – Olivia vs Charlatan

OSS: Charlatan overpowered Olivia with a full board.

COTM: Scrambler Storm
This made sure that there were very few possible outs on the last turn.

NE: This is our first asterisk match. After review, Justin forgot to clean up his aember from the previous game. We think he probably would have won anyway, but we might replay this game to maintain integrity of the tournament.

3 Keys to 2

Game 6 – Corbin vs Parsons

OSS: Parsons showed Corbin how to win games by affecting the opponent’s aember pool.

COTM: Relentless Whispers
Shadows having access to this and Nerve Blast doesn’t quite feel fair sometimes. There are probably decks out there that have three of each of these and the people who have to play against it are probably really mad.

NE: There was a turn where Corbin could have killed Deipno Spymaster and didn’t that probably lost the game. Since Corbin is not a deck that does a good job of interacting with the opponent’s aember, it seemed correct at the time to use a BigTwig to keep it tied up instead of killing it. However, after a few turns, it became pretty obvious that this was probably a mistake.

Winner: Parsons
3 Keys to 1

Final Results

Alarmed Charlatan of the Zoo – *Advancing*
This deck functions in non-linear fashion that makes it unique among the decks we’ve played on stream. It is weak to purge effects, but those might be able to be played around. This deck has multiple ways to mill itself, and multiple ways to shuffle the discard pile back in. World Tree lets you put the best creature on top of your deck, so there is a bonus to milling yourself. There is a good degree of synergy between the Untamed and Brobnar sections in this deck. Both are really good at fighting for control of the board and Vigor has plenty of targets to heal. The creatures in this deck are just really big. The Brobnar here is really good at generating aember, between the Blood Money and Loot the Bodies. Titan Mechanic was clutch in this deck, since you can speed out some aember and generate fast keys. The deck was light on aember control, but had just enough to keep it from losing games. I can’t wait to play this deck again.

“Archon” Parsons, Wall Borrower – *Advancing*
This deck has a lot of aember control and generation, which is usually a recipe for success. This deck is better at dealing with small creatures, and struggles to kill the larger creatures. This deck is very well positioned to make use of its Speed Sigil, and has a solid package of utility artifacts. The Oath of Poverty can be played strategically for a massive aember gain. This deck is a little light on creatures, so the Cooperative Hunting doesn’t always feel great. This deck was very disruptive, with Bait and Switch, Sequis, Francus, Take Hostage and Terms of Redress. One problem is the low number of Sanctum creatures and the lack of taunt. A solid deck that is capable of powerful, if a little inconsistent things.

Locksmith Olivia Razorblade – *Eliminated*
With two Miasmas, Drumble, Ether Spider and a Key Hammer, this deck can do a lot to keep your opponent from winning. This deck struggles with aember generation outside of A Fair Game and getting Dust Imps killed. It doesn’t compete for the board in a strong way, outside some select Mars cards. Certainly not the worst deck that we’ve played, but not a strong deck either. I’m sure there are some good matchups for this deck, but I do feel like there are a lot of bad matchups.

Corbin, Disk Mayor – *Relegated to WoTW*
Here’s a potential Worst of the Worst favorite to lose it all right here. There is nothing this deck can do at even an average level. If I head to a reversal tournament, this deck will be my candidate. Round Table and two knights? Fertility Chant and no way to stop your opponent from forging? Save the Pack and Cleansing waves with no way to damage multiple creatures? Check, check and check. There are a number of exciting cards in this deck, and there is plenty of interaction but, there is one big problem. This deck does not touch the opponents aember pool at all. Only Mimicry could possibly do that, and that would rely on the opponent playing a card that could help you more than them. The best feature of this deck is its ability to use creatures cross-house with Ulyq Megamouth, Commander Remiel and three Inspirations.

Known Errors: Dextre can be easy to forget to put on top of your deck after he is destroyed. Customs Office is easy to forget about since it just sits in play plassively. Staunch Knight is also easy to mess up by putting creatures so that he is not on the flank anymore. Justin did start one game with some extra aember, this probably did not change the outcome of the game, but it is relevant. We might play a make-up game for this.

Meta Info: Justin and Nathan are still tied at 33 wins apiece. There was more separation from going first and second. First now sits at 29 wins and going second has won 37 times. I will comment and say that I think the better deck will win regardless of the first/second split, but that only matters if the disparity in power level of the decks is moderate to high. I’m not sure what the spread is on decks that are close in power level.

Pod 10 Results

This was our longest stream yet, and some of our best games yet. We felt the general power level of these decks were on the higher side, and at the very least, these decks were pretty evenly matched. We were a turn away from having a triple elimination for the first time. This was a pod of huge swings and crazy comebacks!

Watch Highlight: Keyforge Tournament of Champions Pod 10 from tabletoproyale on www.twitch.tv

Deck Lists:
Elder Shulens, the Armored Wargoblin
The Girded Nurse Minister of Carholme
Wordofinder, the Mousy Catacombs Queen
Graeme, Shatterlane’s Cutthroat

Game Results

Game 1 – Shulens vs Nurse

One Sentence Summary: Nurse tripped out of the gate and was quickly dispatched by Shulens.

Card of the Match: Mack the Knife
This card is very powerful, and ignores your house restrictions. Elusive makes Mack hard to get rid and he will generate an aember a turn with reaping or picking off creatures.

Notable Event: A Gateway to Dis was mistimed by Shulens, and Soul Snatcher should never have been played. Nurse’s deck needed a little bit of practice to play well.

Winner: Shulens
3 Keys to 1

Game 2 – Wordofinder vs Graeme

OSS: Wordofinder found multiple ways to disrupt Graeme but ultimately fell short.

COTM: Chota Hazri
This is the card that won the game, but Chota couldn’t have done it alone. Arise! set him up and Hunting Witch made sure there was enough aember for Mr. Hazri to get to work.

NE: The last several turns of this game were extremely close to falling apart for Graeme. Ember Imp, Mind Barb, Grabber Jammer and Dextres all did their part to slow the aember tide, but Graeme managed to dodge a lot of bullets.

Winner: Graeme
3 Keys to 2

Game 3 – Shulens vs Wordofinder

OSS: It was twenty minutes before the either deck forged a key.

COTM: Mothergun
This wasn’t a card in the winning deck, but this card was responsible for destroying a lot of creatures in this game.

NE: This game was a grueling slog from start to finish. No single turn sticks out over any other, but I do want to point out the hilarious Pulp Fiction riff that we had during this game in the middle. This game was almost an hour long.

Winner: Shulens
3 Keys to 2

Game 4 – Nurse vs Graeme

OSS: Some Sanctum knights took over the board and slaughtered everything that bothered to show up.

COTM: Lord Golgotha
This card killed so many creatures this game. He double punches whenever he attacks and the two armor means that he survives long enough to keep delivering a beating.

NE: Graeme could forge a key with Chota Hazri, but couldn’t directly affect Nurse’s aember pool to stop the win.

Winner: Nurse
3 Keys to 2

Game 5 – Shulens vs Graeme

OSS: Graeme was an Arise! short of winning this game.

COTM: Autocannon
This did a key point of damage to Charette so that it could be killed by Pawn Sacrifice.

NE: This was another long game with a lot of back and forth. Arise! was at the bottom of the Graeme’s deck, and had that been found a turn or two earlier, Graeme would have won.

Winner: Shulens
3 Keys to 2

Game 6 – Nurse vs Wordofinder

OSS: Neither deck wanted to lose this game.

COTM: Drumble
This card saved the game. Elsuive proved to be the deciding factor on the last few turns. Wordofinder could not find a way to kill Drumble and disrupt Aember at the same time.

NE: The last several turns of this game were a nail-biter. Both decks pulled out all of the stops to try to engineer board states to threaten the final key and stop the other player from scoring.

Winner: Nurse
3 Keys to 2

Final Results

Elder Shulens, the Armored Wargoblin – *Advancing*
Shulens is a powerful deck, but several of the games it played were really close. It wasn’t as dominant as some of the other 3-0 decks that we’ve seen but it is clearly capable of squeaking out close games. The Brobnar portion of this deck is filled to the brim with creatures and ways to make them fight. There are a lot of thieves in this deck, and a lot of the aember generation in this deck is taken directly from your opponent. Triple Doc Bookton makes the Logos capable of filtering through the deck. This deck is above average in almost every single measurable category.

The Girded Nurse Minister of Carholme – *Advancing*
This is a solid deck with a bit of a learning curve. It was poorly played in the first game, and lost handily. Titan Mechanic is an unsung hero, and the Sanctum knights in this deck are quite powerful. Truebaru is an interesting card, and the rest of the Dis cards are very disruptive. Rocket Boots is a very good card, and there are lots of targets for it here. This deck is very good at putting problem creatures on the board and then keeping them there.

Graeme, Shatterlane’s Cutthroat – *Eliminated*
This deck was really close to qualifying and there are worse decks than this that have qualified. The Untamed portion of this deck is really close to being perfect. The Dis portion of this deck is close to being perfect. The Mars portion of this deck is a drag on the rest of the deck. Not that the Mars in this deck is bad, as the Dominators are very welcome here since they can protect Hunting Witch and Restringuntus. If there was a Battle Fleet, then the Mars section would help draw to the insane Untamed portion. This deck is draw dependent, and I would always mulligan if Arise! was in the starting hand.

Wordofinder, the Mousy Catacombs Queen – *Relegated to WOTW*
Every loss for this deck was 3 Keys to 2, and there is an alternate universe where this deck is 3-0. This was the weakest deck of the pod, but this was a pod of titanic decks. This deck is quite good at cutting off avenues to victories. The major drawback to this deck is the lack of aember generation. There are some cards in this deck that are bad in most siuations, and Wild Wormhole backfired many of the times it was played. A doomsday scenario would be to Wild Wormhole into Key Hammer at the wrong time and give your opponent 6 aember. This deck really wishes it had a taunt guy or two, but I guess it could always steal one from the opponent.

Known Errors: There was a lot of damage that was tossed out in these games, and some of the damage was missed here and there. There were some other small things that were noticed throughout this long stream, but it was impossible to re-watch everything to check all of it. Let us know if there were any glaring errors.

Meta Info: Another night where Justin and Nathan split games and we are still tied at 30 games apiece. Going first has slid further behind going second. Going first has 27 wins and going second has 33 wins. It would take an entire pod of winning for going first to catch up to going second. 

Pod 9 Results

For this pod, we had some underpowered decks that would probably have been slaughtered in other pods. As always, there were some good games and some games that weren’t as close. 

Watch Keyforge Tournament of Champions Pod 9 from tabletoproyale on www.twitch.tv

Here are the Deck Lists:
I. Wozzie, the Burg Tidebreaker
Provost Skatvex Byrne
K. Goss, Everboard’s Bald Savant
Dagmar, Harbor Squire

Game Results

Game 1 – Wozzie vs Skatvex

One Sentence Summary: Despite the final score, Skatvex was mostly outclassed in this game.

Card of the Match: Phosphorous Stars
This card helped Wozzie close out the game. It locked down the board at a key time to keep Skatvex from climbing back in.

Notable Event: Miasma bought valuable time late in the game and then Phosphorous Stars sealed it far, far away.

Winner: Wozzie
3 Keys to 2

Game 2 – Goss vs Dagmar

OSS: Goss found an incremental advantage and pressed it for maximum gain.

COTM: Grabber Jammer
This card taxed Dagmar enough throughout the game. Without it, this game would have been extremely close. I’ve highlighted this card before, but it can’t be understated how clutch it is.

NE: There were quite a few turns that were extremely swing-y in the middle of the game. It’s probable that the Total Recall played in the middle of the game was a play mistake, but Dagmar needed a boost of aember to try to win.

Winner: Goss
3 Keys to 1

Game 3 – Wozzie vs Goss

OSS: The early game went in Wozzie’s direction, but Goss had too much gas.

COTM: Virtuous Works
To win the game, you have to forge keys. To forge keys, you need aember. This card generates aember. This is an understatement.

NE: A Battle Fleet set up several powerful turns for Goss. This forced Wozzie to be on the defensive and gave Goss a lot of momentum. Wozzie still almost won if it hadn’t been for Grabber Jammer.

Winner: Goss
3 Keys to 2

Game 4 – Skatvex vs Dagmar

OSS: Skatvex drew and played cards, but could hardly call what it did “playing Keyforge.”

COTM: Charette
This is another in a series of cards that stop your opponent from winning. This stopped Skatvex from scoring keys early and kept the game far out of reach.

NE: Drumble tried to play hero, but he really wants some friends to protect him.

Winner: Dagmar
3 Keys to 1

Game 5 – Wozzie vs Dagmar

OSS: Dagmar dug his own grave, and Wozzie filled it with the bodies of his own creatures.

COTM: Soul Snatcher
This card won the game… for the opponent. This card has been featured in a lot of our decks and it seems better suited for some decks than others. Truly a difficult card to judge, and can look way worse two turns after it has been played.

NE: Dagmar played a Soul Snatcher, and the game degenerated from there. The game pulled a 180 after it was played.

Winner: Wozzie
3 Keys to 2

Game 6 – Skatvex vs Goss

OSS: Skatvex never felt as if it was going to completely lose this game, due to the “hate” cards landing.

COTM: Dextre
Dextre kept Skatvex from forging multiple times throughout the game. This card is bad in some situations, and incredible in others. This was a good game for the cyborg.

NE: Drumble once again tried to win an unwinnable game, but needed some help from friends. Drumble was bolted to death, and dying with him, Skatvex’s chance at winning.

Winner: Goss
3 Keys to 1

Final Results

K. Goss, Everboard’s Bald Savant – *Advancing*
This deck benefited from playing in a weak pod, but it had the ability to generate an unfair amount of aember out of nowhere. The opponent has to play around multiple Cleansing Waves or be completely blown out. The Mars in this deck performs quite well and Battle Fleet is just a great card. The primary strength of this deck was its ability to generate a lot of extra cards. The deck was quite efficient at cycling, so even though it was light on creatures, it was able to draw to them very quickly. Even though it didn’t happen during this stream,  Quixo and Brain Stem Antenna did a lot of damage on an earlier stream. The deck also has just enough aember control to make the opponent work to forge keys. 

I. Wozzie, the Burg Tidebreaker – *Advancing*
This deck has a brutally controlling Shadows portion that can buy a lot of time to swing close games. The Mars in this deck is a bit of a mess, but does include a lot of individually powerful cards with the potential to cause a lot of havoc if they get to work together. The Brobnar is good at killing creatures of all sizes and will often reward you with aember for doing so. This deck has all the pieces it needs to stay competitive, even if the deck is not that efficient. 

Dagmar, Harbor Squire – *Eliminated*
This deck was a perennial under-performer before we started this project, and lived up to our tempered expectations with its performance here. This deck is a few cards away from being great, since it could potentially generate a lot of aember with Soul Catcher and the multiple boards clears that is has. If this deck had Dust Imp or Battle Fleet, all of the math would change. Alas, this is Keyforge and such speculation is almost pointless. The Sanctum portion of this deck is pretty solid, and does a decent job of establishing a board. The Mothership Supports in Mars look particularly bad with only four total Mars creatures. Double Motherguns have some value, especially if combined with Total Recall. Grabber Jammer doesn’t really like to be recalled, but is at least a good creature. The Dis doesn’t quite do enough, but Fear does combo nicely with Lifeward. In summary, Dagmar is a middle to low tier deck that finished about where it should have.

Provost Skatvex Byrne – *Relegated to WOTW*
This deck is a mess. It has a lot of conditional cards that are dead in a lot of situations. Even when these cards hit, it isn’t enough to win the game. This deck also likes to shackle itself with a lot of chains, and it doesn’t have a good way to get that card advantage back. The Untamed portion of this deck is just a mess. The Dis side is good at murdering creatures and preventing you from drawing cards. The Brobnar portion is missing ways to get your creatures to fight immediately. This is potentially the worst deck played on the stream so far and I’m excited to see if it can take the crown for Worst of the Worst.

Known Errors: Its easy to forget to draw extra cards with Mother. Phosphorous Stars stuns all non-Mars creatures, including your own. Justin did get an aember from reaping with a creature that should have been stunned from his own Titan Mechanic.

Meta Info: Justin and Nathan are tied at 27 wins each. Though first and second split tonight, first is behind in the total score at 25 wins to second’s 29 wins.  

Pod 8 Results

For the second pod in a row, we had a group of decks that did not have a deck go undefeated. These match-ups were also lopsided, which seems like a weird result. This can probably be explained by the Paper-Rock-Scissors phenomena: One deck is well suited to beat another, but does not have a good chance at beating a third deck. With the help of a bot designed by SkyJedi, we started comparing the ABCE scores of decks with each other to see if there is a correlation. Our results seem to jive with the rest of the community: a decent metric, but not deterministic. 

Watch Highlight: Keyforge Tournament of Champions Pod 8! from tabletoproyale on www.twitch.tv

Here are our decklists:
Fletcher, Crabdam Rogue
Mirvaperse, the Friar of the Terminal
Armfemur of the Miner’s Stadium
Long Legged “Tyrant” Floyd

Game Results

Game 1 – Fletcher vs Mirv

One Sentence Summary: Mirvaperse jumped ahead to an early lead and then kept tossing bombs.

Card of the Match: Screechbomb
This card is difficult to play around because of the Omni action. This also helps force the opponent to play into Lomir Flamefist. They see the Screechbomb in play, overextend to get past it, and then Lomir comes down.

Notable Event: Cooperative Hunting and Save the Pack killed a Mugwump before he got to do anything too crazy. This swung the board in favor of Mirvaperse and Fletcher couldn’t recover.

Winner: Mirvaperse
3 Keys to 1

Game 2 – Armfemur vs Tyrant

OSS: Armfemur had more Ancient Bears than Tyrant had Ammonia Clouds.

COTM: Bear Flute
This game displayed how good guaranteed creatures are versus a deck that is heavy in board wipes.

NE: This most important play of the game was playing the Bear Flute on turn one. The Ancient Bears then mauled everything to death.

Winner: Armfemur
3 Keys to 0

Game 3 – Fletcher vs Armfemur

OSS: Fletcher found a way to win despite Armfemur having 2 keys and 8 aember. 

COTM: Anomaly Exploiter
After reviewing this game, this is the card that won the game, since it was able to pick off a lot of creatures that were not close to dead. This eventually allowed Fletcher to retake the board.

NE: Fletcher stopped Armfemur from winning multiple turns in a row with a combination of Pile of Skulls and Old Bruno. 

Winner: Fletcher
3 Keys to 2

Game 4 – Mirv vs Tyrant

OSS: Mirvaperse struggled to kill all of the threats that Tyrant presented. 

COTM: Grey Monk
This creature provides an insane amount of value, and better yet, survives Ammonia Clouds. Grey Monk likes to have some friends with taunt.

NE: Grey Monk allowed Tyrant’s creatures to survive a Phoenix Heart explosion. On the following turn, almost all of Tyrant’s creatures were healed back up.

Winner: Tyrant
3 Keys to 1

Game 5 – Fletcher vs Tyrant

OSS: The Tryant crushed Fletcher under the weight of a thousand minions.

COTM: Champion Anaphiel
This card started the avalanche of creatures that showed up this game. Anaphiel is one of the hardest creatures to remove with just combat, and almost always trades at 2-for-1 with opponents creatures. Combine him with Protectrix, Grey Monk and Hallowed Blasters and he goes from good to oppressive.

NE: Fletcher got a lot of aember from the cards it played, and so it was able to keep up for a while despite not having more than 1 creature on the board for multiple turns. 

Winner: Tyrant
3 Keys to 2

Game 6 – Mirv vs Armfemur

OSS: Mirv bombed another opponent. 

COTM: Snufflegator
We chose him as an emote and mascot because of the goofy name and because he looked cool. But this game demonstrated that Snuffy can bring the pain when given a chance. Even if he never does anything else on stream, he will always have this highlight.

NE: A brutal turn from Mirv dropped Lomir Flamefist and three Screechbombs.

Winner: Mirvaperse
3 Keys to 1

Final Results

Mirvaperse, the Friar of the Terminal – *Advancing*
2 Wins – 1 Loss
The first thing that should be said about this deck is that it has a lot of aember destruction in it. In one game, it destroyed over 11 aember, which essentially forces the opponent to forge 5 keys. The Logos in this deck does an excellent job of keeping the machine running, and provides for some interesting plays. In one game, Titan Mechanic was used to discount the opponent’s key so that Interdimensional graft would steal extra Aember. The Untamed portion of this deck is unobtrusive, and can set up situations where it can burst a lot of aember. The Save the Pack combos well with the Cooperative Huntings, and Witch of the Eye is always welcome. As for Brobnar, the Headhunters provide a nice aember bonus, and the Ganger Chieftains do a lot of work. Overall, a solid mid-tier deck that seems to get better after playing it a few times.

Long Legged “Tyrant” Floyd – *Advancing*
There is a lot of healing in this deck, which is a good thing since this deck does a lot of damage to it’s own creatures. This deck slaughters creatures wholesale. The Dis present exists in a Highlander fashion, so the demonic performance from game to game will vary. Champion Anaphiel was key to protecting problematic creatures, and this deck has problematic creatures all over the place. Biomatrix Backup performs well in this deck since you are apt to destroy your own creatures during your turn. After getting a few reps with this deck, the synergies start to pop out. This is a solid deck when it isn’t covered in bears. 

Fletcher, Crabdam Rogue – *Eliminated*
This great name is unfortunately banished from the tournament. Fletcher is pretty good at stealing things, just not wins. The Brobnar in this deck is very mediocre. It is very good if Mugwump and Pile of Skulls are on the table, but under-performs otherwise. The Logos portion of this deck has one tiny creature, and Replicator has no synergy in the deck. Transpositional Sandals may be worse than Biomatrix Backup, which is saying something. Nexus depends on the opponent having good artifacts, and its possible this deck could have performed better in other pods. This deck finished about where it deserved.

Armfemur of the Miner’s Stadium – *Eliminated*
1 Win – 2 Losses
This deck wants board control but has a hard time keeping it. This deck did a good job of capturing aember, but again, board control is important to make sure that you hold onto aember that you have captured. The Shadows side looks good on paper, but has a small board footprint. The Sanctum portion is really disappointing, since it is light on creatures. The Untamed portion performed fairly well, and the Bear Flute carried this deck to it’s only victory. If this deck falls behind, it has difficulty catching up.  

Known Errors: Chains. Again. These are really easy to forget, judging how we’ve played almost fifty games on camera and are still managing to forget them.
Phoenix Heart returns the creature to the hand. There was a turn where Justin forgot to return a Ganger Chieftain to his hand that might have affected the game.
Vaultkeeper keeps your aember from being stolen. This mattered one time, and was forgotten.

Meta Info: Another split night, Justin and Nathan are tied at 24 games each. This was a bad night for going first however, and going second has picked up a lead: 26 wins for going second vs 22 for going first.

Pod 7 Results

While a step back in power level from our previous pod, these games where entertaining nonetheless. This group of decks fit squarely in to the middle tier of quality. When decks are on an even playing field, the games tend to be really good. This was the first night with no Worst of the Worst candidate, and only the second night with no undefeated deck. 

Watch Keyforge Tournament of Champions Pod 7! from tabletoproyale on www.twitch.tv

Here are the decklists:
The Flowing Auditor of Blankburg
The Sri of Ashstol
Upgen, the Roboticist of the Hall
Aquarius, Arvapit Producer

Game Results

Game 1 – Auditor vs Sri

One Sentence Summary: Each deck battled for the board, and ultimately Sri prevailed by a single aember.

Card of the Match: Tendrils of Pain
This situational board wipe found a sweet spot in this game. It wiped most of Auditor’s creatures off the board while leaving the larger Brobnar and Dis creatures on the table. 

Notable Event: Sri was able to threaten to forge the final key while finding a way to prevent Auditor from using Key Charge to win. 

Winner: Sri
3 Keys to 2

Game 2 – Upgen vs Aquarius

OSS: Aquarius played its best game of the night and won in a quick fashion. 

COTM: Full Moon
This card really wants two or more creatures to be played for it to be be good, and anything over that gets crazy. Works well with Troop Call.

NE: Upgen used The Spirit’s Way to clear the board, but left a Dew Faerie alive. This allowed Aquarius to reap, play Full Moon, Troop Call, a Niffle Ape and a Fuzzy Gruen. This let a key get forged, and then those creatures reaped on the following turn to win the game.

Winner: Aquarius
3 Keys to 1

Game 3 – Auditor vs Upgen

OSS: The game boiled down to whether Auditor had a Key Charge in hand on the last turn or not. 

COTM: Key Charge
The biggest card of the match was not actually played in this game. Its always nice to have an out.

NE: On the second turn, Upgen made six aember with a crazy combination of Mars cards: John Smyth, Squawker, Mindwarper and Mating Season. 

Winner: Upgen
3 Keys to 2

Game 4 – Sri vs Aquarius

OSS: Sri wumped Aquarius right in the mug.

COTM: Mugwump
This giant was played on the first turn, and stayed in play for the whole game. Simply a must answer creature, or he will walk all over a game.

NE: The Brobnar giants took over the board so effectively, they were able to reap the game away.

Winner: Sri
3 Keys to 1

Game 5 – Auditor vs Aquarius

OSS: Aquarius spent several turns at two keys and 5 aember, but couldn’t close out the game.

COTM: Krump
This is an unassuming card that can do a lot of damage. Killing creatures and destroying aember will not win you the game, but it does a lot to keep the opponent from winning. Krump did just enough at the end of the game to let Auditor win.

NE: Dust Imp was brought back from the archives to die to Tendrils of Pain to generate enough aember for Auditor to forge the second key.

Winner: Auditor
3 Keys to 2

Game 6 – Sri vs Upgen

OSS: Sri spent a lot of time pushing nerds around, but forgot to actually try to win the game.

COTM: The Spirit’s Way
This card is really good in some decks since it can kill your opponent’s creatures and leave your problem creatures in play.

NE: The Spirit’s Way really swung this game. At one point, this game looked unwinnable for Upgen. By the end of the game, Upgen had almost every creature in the deck on the board.

Winner: Upgen
3 Keys to 1

Final Results

The Sri of Ashtol – *Advancing*
2 Wins – 1 Loss
This deck can kill a seemingly unlimited supply of creatures with power 2. This deck does not do well when it falls behind on the board. It can organize some unfair turns through Control the Weak and has some aember control with Grenade Snib and Effervescent Principle. It is very good at keeping the opponent’s creatures stunned, with two Tremors and two Smaaash. Really problematic creatures can be taken with Collar of Subordination. This deck does not generate aember very quickly and will need to reap with creatures to win most games.

Upgen, the Roboticist of the Hall – *Advancing*
2 Wins – 1 Loss
This deck is heavy on creatures, and really has to rely on them to win the game. The Sanctum package has some sticky creatures who do a good job of killing opponent’s creatures and protecting it’s own creatures. The Shadows side provides solid aember control. The Mars cards can provide a threat, and can explode into aember when they are no longer useful. Overall, a solid deck, but a little slow out of the gate. 

The Flowing Auditor of Blankburg – *Eliminated*
1 Win – 2 Losses
This deck will murder opposing creatures and then struggle to find ways to generate aember. Tolas is a powerful in this deck and combos best with Three Fates. It is easy to trigger Smith with this deck, since there are so many ways to kill creatures. Wardrummer is not great in this deck, since there are no Play effects on Brobnar creatures. The Untamed section of this deck is responsible for generating the bulk of Aember in this deck, and has a few must-kill creatures like Witch of the Eye and Dew Faeries. This deck has a fair amount of interaction, but doesn’t do much to stop the opponent from winning.

Aquarius, Arvapit Producer – *Eliminated*
1 Win – 2 Losses
The maverick Sequis is pretty cool, but this deck doesn’t quite gel the way other decks do. Double pawn sacrifice is particularly bad without a Bad Penny, since this deck wants to keep it’s creatures in play. Double Sniffer is also bad, and it could really only combo with Vezyma Thinkdrone. The average size of creature in this deck is small, and only three creatures have power five or greater. This deck is light on creatures, but does generate a lot of aember on cards it plays. Unopposed, the deck can generate enough aember for three keys by just playing the cards with aember bonuses, which not every deck can claim. 

Known Errors: We play several games when we are streaming and don’t always clean up the Key Totals and Aember after a game. These have always been caught before they have mattered for a game, but they can be misleading at different points in the game. Regardless of how many games we’ve played, its easy to forget the small things.
If your opponent plays Biomatrix Backup on your creature, if it dies during your turn, you can put it into your archives. This came up in game 5.

Meta Info: Through 42 games, everything is all tied up. First and second wins are at 21 wins each. Nathan regained ground and tied Justin at 21 wins. The more we play, it seems there is no clear advantage to going first or second.