Pod 6 Results

This was originally scheduled for Wednesday, December 12th, but some inclement weather means that our plans changed. This group of decks might have been some of the most powerful decks that we have played yet, and as a result, most of the games were phenomenal.

Watch Keyforge Tournament of Champions Pod 6! from tabletoproyale on www.twitch.tv

Decks for the night:
Armhelm, Cavern Blacksmith
Swindle, the Lance Corporal of Invadrome
Oddkell, Guide of the Ageless Vault
V. Dover, Bloodmanse’s Huge Surveyor

Game Results

Game 1 – Armhelm vs Swindle

One Sentence Summary: Swindle worked quickly and left Armhelm little time to respond.

Card of the Match: Speed Sigil
Aptly named, since this card will cause the game to end quickly one way or the other. 

Notable Event: Regrowth found Chota Hazri in the discard pile to forge Swindle’s second key.

Winner:
Swindle
3 Keys to 1

Game 2 – Oddkell vs V Dover

OSS: V Dover hit Oddkell with a dragon and as many giants as he could find, but Oddkell shrugged all of that off to win the game. 

COTM: Kelifi Dragon
In all of the games we played, this is the first time this card hit the table. This card is an absolute powerhouse, and it was really fun to play with. Its a shame that it is so hard to put on the table. This card would have won the game if not for…

NE: Too Much to Protect stole a heaping 6 aember. The game continued on for several turns after that, but that one gain was too much in a tight game.

Winner: Oddkell
3 Keys to 1

Game 3 – Armhelm vs Oddkell

OSS: Sometimes the best play is to hold a card.

COTM: Mimicry
In a tight spot? Wish you could play cards that weren’t in your house? This card can (potentially) do it all. 

NE: Oddkell had an opportunity to play Too Much to Protect, but did not to play around Mimicry.

Winner:
Oddkell
3 Keys to 2

Game 4 – Swindle vs V Dover

OSS: Despite controlling the board for the whole game, V Dover was outmaneuvered by Swindle.

COTM: Unguarded Camp
This card was particularly good in this game. It captured six aember in a single turn to prevent Swindle from forging the winning key.

NE: On the final turn, Swindle played Save the Pack, Lost in the Woods and Chota Hazri to win the game. 

Winner: Swindle
3 Keys to 2

Game 5 – Armhelm vs V Dover

OSS: Armhelm and V Dover competed to see who could pile the most skulls.

COTM: Hysteria
This card can enable some very silly plays. It is best on a board where the opponent has a mix of different houses in play, since they can’t replay everything in one turn.

NE: The final turn that Armhelm took involved using two Dominator Baubles, reaping four times, playing Hysteria, playing Drumble, and then The Terror. The turn produced Six aember and captured seven after returning all of V Dover’s creatures to the hand.

Winner: Armhelm
3 Keys to 1

Game 6 – Swindle vs Oddkell

OSS: Swindle stumbled out of the gate, but almost caught up to Oddkell. 

COTM: Grabber Jammer
When compared to Murmook, Grabber Jammer looks like a star. The key taxing is good, and it can capture on a fight or reap which makes this card highly disruptive. 

NE: Swindle was taxed too heavily by Grabber Jammer on the last turn. Otherwise, Swindle could have stolen the game with a Regrowth to get back Chota Hazri.

Winner: Oddkell
3 Keys to 2

Final Results

Oddkell, Guide of the Ageless Vault – *Advancing*
3 Wins – 0 Losses
Two Yxilx Dominator, Champion Anaphiel and two Protect the Weak make this deck extremely defensive. This keeps problem creatures like Faygin on the board for far longer than they should be allowed. The rest of the Shadows cards in this deck pack a surprising amount of removal. The Mars portion of this deck is heavy on the Mars robots, and as such, they are hard to remove through the armor and taunt. Ulyq Megamouth and Commander Remiel are both excellent creatures to hide behind taunts, as they let this deck house cheat reliably. This deck won tonight because of its ability to generate sticky board positions that incrementally gained advantages.

Swindle, the Lance Corporal of Invadrome – *Advancing*
2 Wins – 1 Loss
This deck has three ways to forge keys out of turn, and Speed Sigil and Soul Snatcher guarantee that the game is going to be played at a breakneck pace. This deck is well situated to win games before the opponent realizes what has happened. One concern for this deck: it is not consistent. Still, this deck works on a very axis than many of the decks we’ve played. The three Lost in the Woods have synergy with Soul Snatcher, since that gives you ways to get rid of enemy creatures without having to kill them. The creatures in this deck are well positioned for Speed Sigil and Regrowth and Witch of the Eye can make sure that Chota Hazri or Key Charge are in your hand at the right time. This Dis package in this deck puts the squeeze on the opponent’s hand.

Armhelm, Cavern Blacksmith – *Eliminated*
1 Win – 2 Losses
This deck was a victim of the pod it played in. This is not a bad deck by most measures, but it was outclassed by the competition. The Brobnar in this deck is good at controlling the board and making sure that problem creatures don’t stick around. The Untamed section feels a little underwhelming, and is really buoyed by the Mimicry and Witch of the Eye. There are not enough ways to use Save the Pack, and this deck is sidled with two of them. This Dis section is really strong, and double Hysteria did a lot of work. Two Dominator Bauble is really strong, but there are not quite enough Dis creatures for this deck to do crazy things. 

V. Dover, Bloodmanse’s Huge Surveyor – *Relegated to WOTW*
0 Wins – 3 Losses
This was an extremely fun deck to play. It had a lot of tools to keep opponents from winning. Kelifi Dragon is a crazy powerful card that is incredibly difficult to play. This deck is weak to board wipes, since it captures a lot of aember. This deck doesn’t generate aember at a crazy rate, either. It has a large number of creatures, which is good in some match-ups and does an excellent job of taking control of the board. Between the Logos and Mars portions, this deck can draw a lot of cards. Don’t expect this deck to stick around the WOTW. 

Known Errors: Foggify is an easy card to forget that it was played. Pile of Skulls is a static effect and can also be forgotten pretty easily. 

Meta Info: The games were split evenly tonight, and Justin keeps a two game lead: 19 – 17. Going first did make a comeback tonight, and so through 36 games, first and second are tied at 18 wins apiece. 

Pod 5 Results

We are 1/5th of the way through Round 1 of the Tournament of Champions

Watch Highlight: Keyforge Tournament of Champions POD 5! from tabletoproyale on www.twitch.tv

Here are the Deck Lists:
Sov Wornvector Parmesan
Solphant Godfrey, the Feral and Delicate
X. DuMorn, Starlake’s Deceptive King
L. P. Yuzbek of the Earthy Glacier

Game Results

Game 1 – Parmesan vs Godfrey

Start Time: 8:10

One Sentence Summary: Despite Godfrey jumping to an early lead, Parmesan strangled Godfrey with the help of some torturous demons.

Card of the Match: Control the Weak
This card can skip your opponent’s turn when timed correctly. It can also be used defensively to make sure that your opponent can’t stop you from forging a key. 

Notable Event: Back to back Control the Weak essentially skipped two turns, right before Godfrey could try to get away with the game. 

Winner: Parmesan
3 Keys to 1

Game 2 – DuMorn vs Yuzbek

OSS: There was a lot of back and forth in this game, and a few key tempo cards bought the necessary time for DuMorn to win.

COTM: Old Bruno
He was played early in the match, but Old Bruno is essentially a better Charette. He stopped a key from forging earlier in the match, and that loss of tempo carried throughout the rest of the game.

NE: Control the Weak was played against DuMorn, naming Logos. This was the worst possible result, and DuMorn was able to get check because of it.

Winner: DuMorn
3 Keys to 2

Game 3 – Parmesan vs DuMorn

OSS: Parmesan sent wave after wave of Martians, Demons and Knights until DuMorn hit his preset kill limit. 

COTM: Psychic Network
This brutal Martian card is the reason to kill every small, green man that steps in front of an Ancient bear. This card stole three aember, which is basically one of the best results that you could hope for from Bait and Switch.

NE: A double Battlefleet turn from Parmesan power several turns in a row, and proved to be too much advantage to overcome. A Neutron Shark needed to hit multiple times in a row to even up the game, but did not. 

Winner: Parmesan
3 Keys to 1

Game 4 – Godfrey vs Yuzbek

OSS: Godfrey made the best use of the cards in hand, and found a way to win despite having lots of creatures destroyed.

COTM: Whispering Reliquary
This is a subtle card. It can provide a way to keep your opponent from using their artifacts, or it can be used on your artifacts to get the aember play bonus again.

NE: Godfrey closed out the game by using two Whispering Reliquaries to bounce and replay the Sigil of Brotherhood to get enough aember to forge a key past a Murmook.

Winner: Godfrey
3 Keys to 2

Game 5 – Parmesan vs Yuzbek

OSS: Yuzbek almost capitalized against a few weak turns from Parmesan, but Parmesan was able to seal the deal. 

COTM: Uxlyx the Zookeeper
This card is oppressive if left unchecked. He gains aember while removing opposing creatures, which is about as much as you can ask from a single card.

NE: A big turn from Yuzbek involved slamming Annihilation Ritual right before Gateway to Dis removed a large portion of Parmesan’s creatures from the game. This was almost enough to swing the game back around for Yuzbek.

Winner: Parmesan
3 Keys to 2

Game 6 – Godfrey vs DuMorn

OSS: A close game decided by a big gamble.

COTM: Total Recall
This card swings for the fences. This card can provide a huge amount of aember on a full board, but will set you up to be blown out by a lot of different cards. 

NE: Godfrey played a Total Recall to generate 6 aember for an 11 aember total pool. 

Winner: Godfrey
3 Keys to 2

Final Results:

Sov Wornvector Parmesan – *Advancing*
3 Wins – 0 Losses
The triple Control the Weak in this deck is just pure agony to play against. There were multiple times tonight where Parmesan was playing Keyforge while the opponent was not playing the game. Epic Quest is not great in this deck, since the archive is heavily used by the Martian side to abduct problem creatures. Battle Fleet has a massive upside, and can create turns that completely wreck. The Martians in this deck are all high priority targets and if they are left alive will dominate a game. The Dis creatures are similarly problematic since Ember Imp and Succubus demand immediate answers or they strangle your opponent’s resources. 

Solphant Godfrey, the Feral and Delicate – *Advancing*
2 Wins – 1 Loss
This deck seems to be a solid mid-tier deck. It is a little light on creatures, but the creatures here are very good. The Banner of Battle from Brobnar makes this deck’s large creatures even larger. Protect the Weak is particularly good on a Troll, and the extra taunt helps protect the dainty Martians. The deck has a goofy combo with the 2 copies of Whispering Reliquary and Sigil of Brotherhood. Each of those cards are useful on their own, but can combine to generate some extra aember throughout the course of a game.

X. DuMorn, Starlake’s Deceptive King – *Eliminated*
1 Win – 2 Losses
This deck feels like it is missing one or two cards to be really good. The Untamed Creatures in this deck underwhelm, but at least provide Full Moon with plenty of value. Mimicry is the best action your opponent has played so far. The deck has the potential to steal vast amounts of your opponents aember, between the Batdrones and some of the Shadows cards. However, this deck did not battle for the board very well. Neutron Shark never quite kills as many things as you need it to, and the vast majority of the deck dies to Ammonia Clouds. 

L. P. Yuzbek of the Earthy Glacier – *Relegated to WotW*
0 Wins – 3 Losses
This deck has a lot of anti-synergy in the cards present. It will bury itself in chains, but doesn’t have a way to draw out of that. Only the Untamed portion of this deck has a sizable portion of creatures, but they are prone to getting themselves killed. Fear was discarded often, since it was in a hand with Gateway to Dis quite often. But, the deck isn’t all bad. It can generate a decent amount of aember, and packs multiple ways to wipe the board. This deck probably has some good match-ups out there, just not in this pod.

Known Errors: There was a spirited debate on how Neutron Shark works, and we arrived at the correct decision eventually. If Neutron Shark kills itself, the effect does not continue after it’s death.

Meta Info: Justin benefited from playing the best deck for the night twice, while Nathan had to play the worst deck twice. Justin has taken a lead in the series, 16 to 14. Playing first (14 wins) has slipped behind going second (16 wins). 

Pod 4 results

Pod 4 was unlike a lot of the other pods that we have run. We encountered our very first hard control deck, and we also got to play with some decks with wacky combos. One of the decks that had the worst performance was one of the more fun decks to play. This batch of games really show off the depths of experience that you can have while playing KeyForge.

Watch Keyforge Tournament of Champions POD 4! from tabletoproyale on www.twitch.tv

Here are the four decks for tonight:
Harlephis Jhe-Moreton, Footman
Thor, Caves God-Queen
The Imaginative Auditor
The Naturalist who Camouflages Breakfast

Game Reports

Game 1 – Harlephis vs Thor

Start Time: 2:30

One Sentence Summary: Thor stole a pile of aember from Harlephis, and ran away with the game. 

Card of the Match: The Sting
A really interesting card, that can generate a lot of aember. There aren’t many cards that have a chance to give you six or more aember. Tricky to use, but extremely powerful. Combos with Key Charge.

Notable Event: A brutal double Cooperative Hunting turn put the game out of reach.

Winner: Thor
3 Keys to 1

Game 2 – Auditor vs Naturalist

Start Time: 47:01

OSS: The longest game played on stream up to this point featured a lot of chains, a lot of cards drawn and lots of aember destroyed.

COTM: Mother
This card generates a lot of advantage over the course of a game if it is left unchecked.

NE: At 45 minutes, this game was chock full of events. One lucky event for Auditor: played 2 Library Access in a single turn by reshuffling and hitting it on a draw from the fresh deck.

Winner: Naturalist
3 Keys to 1

Game 3 – Harlephis vs Auditor

Start Time: 1:31:33

OSS: Despite pulling ahead early in the game, Auditor was just a turn short from beating Harlephis.

COTM: Epic Quest.
This card didn’t win the game, but it is a ton of fun.

NE: The Martians almost took over the board, but a Gateway to Dis stopped their invasion plans.

Winner: Harlephis
3 Keys to 2

Game 4 – Thor vs Naturalist

Start Time: 1:59:35

OSS: Naturalist dismantled Thor’s plans on every single occasion.

COTM: Effervescent Principle.
When timed correctly, this card absolutely demolishes. Lash of Broken Dreams and Effervescent Principle work well together.

NE: Naturalist destroyed around fifteen aember through various means.

Winner: Naturalist
3 Keys to 0

Game 5 – Harlephis vs Naturalist

Start Time: 2:35:00

OSS: Naturalist did to Harlephis what it did to Thor.

COTM: Lash of Broken Dreams
This card just wins games. It stopped Harlephis from forging multiple turns in a row, demolishing all hope of trying to win the game.

NE: There was a funny turn were Pawn Sacrifice was almost played by Harlephis to wipe out all of his own creatures to gain a single aember.

Winner: Naturalist
3 Keys to 0

Game 6 – Thor vs Auditor

Start Time: 2:47:15

OSS: After trading keys back and forth, some thieves stole the game for Thor. 

COTM: Umbra
Lots of cards played lots of roles in this game, but this is an unsung hero. Umbra did a lot of damage and stole a lot of aember towards the end of the game. There were lots of other threats on the board, and so Umbra was able to avoid a lot of scrutiny and did a lot of disruption.

NE: Auditor completed the Epic Quest again, but still lost the game.

Winner: Thor
3 Keys to 2

Final Results:

The Naturalist who Camouflages Breakfast – *Advancing*
3 Wins – 0 Losses
The performance of this deck was one of the most dominant that we’ve seen. The aember control and board control present in this deck is simply brutal. This deck worked like a classic MTG control deck. Clear any board your opponent had an advantage on, stop their win conditions and draw extra cards. This deck is pure oppression. The fact that it spent most of the night with chains didn’t stop it. The only downside of this deck is the amount of time that it takes to win a game. It doesn’t generate aember very quickly, and so it takes a long time to close out a game.

Thor, Caves God-Queen – *Advancing*
2 Wins – 1 Loss
This was an exciting deck, and it had the potential for big plays. The combination of The Sting, Chota Hazri and Key Charge can make it difficult to stop this deck from forging keys through aember disruption. The Shadows portion offers just enough disruption to make sure that opponents don’t run away with the game. The Sanctum portion is just filled to the brim with creatures, and that works hand in hand with the Untamed Portion. Thor does a good job of controlling the board, and does a good job of forging keys. 

Harlephis Jhe-Moreton, Footman – *Eliminated*
1 Win – 2 Losses
Harlephis is deck that is fighting against itself. It is missing a few intangible elements to make it consistent and a contender. The Mars portion probably has too many Martians, and not enough helper actions, like Squawker and Soft Landing. The Shadows portion of this deck is underwhelming compared to others that we’ve played on stream. Carlo Phantom looks particularly bad in this deck, since there is ONE! artifact. The Sanctum portion does a solid job of fighting for the board, and Mantle of the Zealot is a great card. This deck’s performance could be attributed to draws. The deck was never able to assemble any of the crazy possibilities like Bulleteye with Mantle of the Zealot or Skeleton Key and Yxili Marauder. 

The Imaginative Auditor – *Relegated to WotW*
0 Wins – 3 Losses
This deck was a blast to play, even though it lost all of its games. It did come really close to winning two of the games it played, and seemed to be able to complete Epic Quest reliably. There is some powerful synergy in this deck, and there could be a game where the Auditor pulls off a back to back turn of Knowledge is Power with a bunch of knights archived and follows that up by completing Epic Quest. This deck could probably perform better with more experience.

If you only watch one game: Game 3 – Harlephis vs Auditor
If you only watch one more: Game 6 – Thor vs Auditor

Known Errors: CHAINS CHAINS CHAINS.
There were a lot of chains thrown around this session, and there were a couple of times that players drew extra cards. This got particularly tricky with the amount of Mothers that were played. We’re trying to make sure that we keep better track of our chains. 

Several cards tonight made a differentiation between flank and non-flank creatures. Booby Trap initially targets a non-flank. Positron targets a flank. These weren’t necessarily played wrong on stream, but they are worth remembering.

One question that was brought up during play was about upgrades. Could you play an upgrade when there are no creatures in play to get the aember bonus? The rules state that if an upgrade cannot attach to a card in play, it can’t come into play.

Meta Info: This night brought things back to perfectly balanced, as all things should be. Both Nathan and going first managed to even the scores. 
Justin: 12 Wins
Nathan: 12 Wins

Going First: 12 Wins
Going Second: 12 Wins

Pod 3 Results

I’m going to try a slightly different format for this write-up. It will be a little less detailed on each game, as I will try to hit just the highlights. I’ll try to single out key cards and plays that swung the game. If there is a demand for the other style of write-up, let me know.

As for the stream, we have once again improved the layout, with some more improvements on the way. We’ve added an aember betting feature, which is for bragging rights. Viewers accumulate aember by watching the stream, and you can earn more aember by correctly predicting the winner of each match. The points aren’t used for anything, but we have a leader-board so there are always bragging rights on the line.

Watch Keyforge Tournament of Champions POD 3! from tabletoproyale on www.twitch.tv

Here are the decks played in the third pod:
Quasimodo “Ms. Diesel” Fletcher
Imprisoned “Aurora” Aquarius
Jelika “Stew” Juggerdottir
Eternal Heatpeeve Rockshell

Game Reports

Game 1 – Quasimodo vs Aurora

Start Time: 8:30

One sentence summary:
A really close match that was swung by a timely Jammer Pack that bought the necessary extra turn.

Card of the Match: Soul Snatcher
This card warped the game in a crazy way. Both decks weirdly wanted to kill their own creatures to generate aember.

Notable Event:
This match probably had the most aember that has been generated in a game on our stream. At one point, the token supply had been exhausted. 

Winner: Quasimodo
3 Keys to 2

Game 2 – Jelika vs Heatpeeve

Start Time: 31:30

One sentence summary: Heatpeeve pulled out all the stops and prevented Jelika from forging several keys, just not the three Jelika used to win.

Card of the Match: Bait and Switch
A Nepenthe Seed returned this to Jelika’s hand to steal 4 aember, eventually sealing the game away.

Notable Event: Lifeweb stole 2 aember after Bad Penny was played twice in a turn with a Nexus. This could be marked down as a play mistake, since the same amount of aember could have been generated by reaping with Mack the Knife instead of shooting Bad Penny to replay her.

Winner: Jelika
3 Keys to 1

Game 3 – Quasimodo vs Jelika

Start Time: 55:30

One Sentence Summary: Quasimodo tripped over some chains.

Card of the Match: Gateway to Dis
Powerful effect. Massive drawback.

Notable Event: A massive turn from Jelika allowed an Ancient Bear to wipe out the opposing creatures and generate 6 aember.

Winner: Jelika
3 Keys to 1

Game 4 – Aurora vs Heatpeeve

Start Time: 1:11:30

One Sentence Summary: Heatpeeve drew the right cards at the right time.

Card of the Match: Library Access
You know why.

Notable Event: The turn after Heatpeeve drew a turn of cards with Library Access, Justin chose to discard two Coward’s ends to free up space, noting at the time it could be a misplay. This probably was in retrospect, since the following turn Heatpeeve deployed some Sanctum creatures to clean up the board.

Winner: Heatpeeve
3 Keys to 1

Game 5 – Quasimodo vs Heatpeeve

Start Time: 1:34:30

Single Sentence Sumary: Another game dominated by Library Access.

Card of the Match: Chaos Portal
This card missed every other time it was used tonight, except in this game.

Notable Event: Chaos Portal hit Sergeant Zakiel to ready a Batdrone played that turn to kill Hunting Witch and steal an aember. 

Winner: Heatpeeve
3 Keys to 0.

Game 6 – Aurora vs Jelika

Start Time: 1:55:01

Single Sentence Summary: A grinding match, with a thrilling conclusion.

Card of the Match: Miasma
This card won the game for Jelika, and could have stalled the game another turn if needed.

Notable Event: Jelika won the game, despite having two dud turns in a row.

Winner: Jelika
3 Keys to 2 

Final Results

Jelika – *Advancing*
3 Wins – 0 Losses
The Shadows portion of this deck is oppressive and just simply wins games. Miasma will buy you turns you need to win, and the Brobnar portion of the deck can generate a lot of aember in the process of murdering opponent’s creatures. The Untamed portion felt like a drag in a lot of games with the notable exception of Nepenthe Seed, Pirahna Monkeys and Mighty Tiger. Cooperative Hunting looks better on paper than in practice, and Chota Hazri and Key Charge under-perform without Dust Pixies and Full Moons. 

Eternal Heatpeeve Rockshell – *Advancing*
2 Wins – 1 Loss
The Little Archon that could proved us wrong. This deck proved to be a scrappy little contender after a few games. The deck wins when it can assemble a huge Library Access turn and buries the opponent in card advantage. One of the understated elements about this deck is how well it stays in the game with its aember control. Doorstep to Heaven and Terms of Redress have synergy. Lifeweb will randomly steal during an Untamed turn. 

Quasimodo – *Eliminated*
1 Win – 2 Losses
While falling short, this deck generated some entertainment. The biggest problem is that this deck generates a lot of chains for itself. The cycle is:
1. The deck falls behind on the board.
2. It plays Gateway to Dis to catch up, and gains chains.
3. The chains choke the hand, so the deck plays fewer cards. Back to step 1.
Now, when this deck has its Soul Snatcher on the board, a lot of aember is generated. The Mars portion can tax the opponent heavily, and can do a good job of stalling games. Vezyma Thinkdrone gives you a way to get rid of Soul Snatcher when it is no longer welcome.

Imprisoned “Aurora” Aquarius – *Relegated to WotW*
0 Wins – 3 Losses
For what it is worth, I think this is the best deck of the decks that have gone without a win. It’s possible a few misplays cost this deck a chance at qualifying. The triple Mindwarpers in this deck wish they had some taunt creatures to hide behind. It has a lot of tricks and was very close to winning two games. 

If you only watch one game: Game 6 – Aurora vs Jelika
If you only watch one more: Game 1 – Quasimodo vs Aurora

Known Errors: Not many missed rules with this bunch of games, but Lifeweb is a card to play around when given the option. In Game 4: Silent Dagger provides an aember when played. In that same game, there was a turn where aember was not generated by a Protectrix reap, but was balanced later when Snufflegator got an extra aember from reaping.

Meta Info: Justin takes a lead in the rivalry at 10 wins to 8. For the first time, there isn’t a tie in the going first or second data. Going first has jumped up to a 2 game lead with 10 wins to 8. 

Pod 2 Results

Pod 2 has finished. Thanks to everyone who watched! Here’s our VOD:

Watch Keyforge Tournament of Champions Pod 2 from tabletoproyale on www.twitch.tv

Here are the 4 decks:
Ladanian, Asylum Physicist
The Two-Faced Attorney
M. W. Queenhill of the Narrow Mirage
Dr. E. Dezrus

Game Reports

Game 1 – Ladanian vs Two-Face

Start Time: 00:40

Ladanian spent the first few turns developing a board with some strong Dis cards like Ember Imp, Tocsin, The Lash of Broken Dreams and Dominator Bauble but these were matched by an even stronger board of Shadows Cards. Deipno Spymaster and Umbra worked for multiple turns in a row, while some Brobnar Giants appeared to wreck up the place. Ladanian struggled to find one of the two copies of Ammonia Clouds that the deck had to clear out the pack of thieves. It did eventually find the clouds, but only after being robbed blind.

Winner: Two-Face
3 Keys to 0

Game 2 – Queenhill vs Dr. ED

Start Time: 19:40

Dr. ED started the game off with The Terror, and claimed two aember before Queenhill took the first turn. Queenhill responded with Harlan Mindlock, taking The Terror, and playing a pair of Doc Booktons. One of those Booktons underwent an Experimental Therapy, setting up a powerful reap and draw engine. Queenhill expanded the board position with some resilient Sanctum creatures. ED was able to pick off a few creatures, but was falling behind on board presence.

ED did manage to pick up the first key with a Key Charge, but Queenhill started the next turn by forging a key. ED delivered a large turn, with the combination of Library Access and Wild Wormhole, playing and drawing a lot of cards. The turn didn’t affect the board by enough, and so Queenhill was able to capitulate with a large turn, ending with 10 aember. ED swung back, generating 10 aember of its own and playing a Murmook to tax Queenhill.

Queenhill forged a second key, and managed to threaten the third key. ED responded by forging it’s second key, and played a Charette to keep Queenhill from winning. ED couldn’t threaten back, and so Queenhill generate FIFTEEN aember to set up Super-Check. Ed had one last hope to win the game… activating a Wild Wormhole. It hit a card that didn’t help, and so ED tried another Wormhole and hit… Hysteria and through all of the creatures back into each player’s hand. While hilarious, it didn’t actually stop Queenhill from winning.

Winner: Queenhill
3 Keys to 2

Game 3 – Ladanian vs Queenhill

Start Time: 46:00

Facing Elimination, Ladanian was going to have to put on quite the performance to save itself from extinction. Ladanian opened with Tocsin, who promised to cause a lot of pain if not answered swiftly. Queenhill, in fact, dealt with the Tocsin while opening with an impressive five sanctum cards. Ladanian struggled to find a board position over the next few turns, and managed to get things a little more under control with an Ammonia Clouds. Neither deck generated much aember for several turns while trying to establish a board position.

Unfortunately, Ladanian soon found itself with a turn that was essentially discarding three Martian cards with no effect. This put it very far behind, and Queenhill jumped up to 9 aember. A second lackluster turn in a row from Ladanian, essentially put the game too far out of reach. Not even a second Ammonia Clouds could keep Queenhill from forging the third Key.

Winner: Queenhill
3 Keys to 0

Game 4 – Dr. ED vs Two-Face

Start Time: 1:03:16

ED started the game with The Terror again, keeping Two-Face’s Ghostly Hand away from the aember jar. A few more Dis Demons jumped into the fray for ED, who managed to control the board for a few turns and threaten to make a key. Two-face responded with a Bait and Switch, which swung the aember balance hard in the Face’s direction. A Phosphorous Stars stunned all of the demons.

ED was granted Library Access and decided that the best use of his time was to open three Wild Wormholes. ED proceeded to burn through around half of the deck and set up and incredibly impressive board and generate 6 aember. Two-face’s Zorg issued a Champion’s Challenge to clear the board, but was still too groggy from being summoned to fight the remaining creature. A few Brobnar giants jumped into the fray looking to pick off anyone left alive. With Charette’s Death, Two-face was no threatening to forge a key.

ED forged a key at the start of the next turn and then followed that up with a Dust Pixie giving it enough to Key Charge and forge the second key immediately. Two-face forged its first key and began to slowly take over the board. A Sneklifter took ED’s pocket universe, and a Skeleton Key chipped away at the aember ED needed to win. Two-face quickly forged his second key after that due to the large board presence it possessed.

ED used Vigor and a Dust Pixie to put Two-face into check. Two-face’s Shadows cards produced a Nerve Blast to keep ED from winning. The Skeleton Key once again locked away more aember, but Two-face was one aember away from check. ED followed up by going to 7 aember. This time, Two-face was short on answers.

Winner: Dr. ED
3 Keys to 2

Game 5 – Ladanian vs Dr. ED

Start Time: 1:28:14

Ladanian was left trying to avoid being put into the Worst of the Worst bracket, and was desperately trying to forge a key. Ladanian assembled a respectable board, but did not generate a lot of aember doing so. ED used a combination of Pit Demon and The Terror to burst up to 6 aember. Ladanian continued to expand it’s board presence while ED forged it’s first key. A mass Hysteria disrupted Ladanian’s plans of setting up, and Ladanian was never quite able to recover. A turn of Full Moon, two Dust Pixies and a Key Charge sealed the game.

Winner: ED
3 Keys to 0

Game 6 – Queenhill vs Two-face

Start Time: 1:41:00

Could Queenhill sweep the pod? Can Two-Face make the cut? Queenhill started the game with the dreaded combination of Champion Anaphiel and Bulwark. Two-Face deployed several large Brobnar creatures. After the dust settled, the giants and knights had all but eliminated each other. The board remained relatively controlled over the next few turns. At one point, the only creatures on the board were the Bad Penny sisters. The sisters were outclassed when twin Zorgs showed up. 

Queenhill forged the first key the turn before Two-face did. Two-face followed up forging the key by jumping up to 5 aember on the back of a Ghostly Hand and some work from a Seeker Needle. Queenhill brought a lot of Sanctum and Logos creatures into the fray who were met be just a handful of Martians. Two-face did manage to generate enough aember to threaten again, which Queenhill could not stop. Two-face immediately threatened again on the back of its Shadow cards again, and Queenhill used Sequis to stop the check. Unfortunately, Two-face just accumulated a pile of Aember on the following turn to threaten again.

Winner: Two-face
3 Keys to 1

Final Results

The Two-Faced Attorney – *Advancing*
2 Wins – 1 Loss
When this deck is playing the Shadows portion, it is typically winning by a landslide. The Mars part really wants to combo, and so there will be draws where it will feel clunky. The Brobnar part of the deck is well-adapted to keeping the opponent’s creatures off the table. There is a lot of aember disruption in this deck, and it is good at keeping the opponent on the back foot.

Queenhill – *Advancing*
2 Wins – 1 Loss
This deck is very good at securing the board through it’s Sanctum creatures. The Experimental Therapies are at their best on the Logos creatures in this deck, and can generate a lot of advantage if left unchecked. The deck’s loss in this bracket could be attributed to the fact that both Bad Pennies were drawn and kept clogging up the hand when they died. One of the skill testing things would be deciding when to discard them. The deck is not short on removal, as both the Logos and Shadows sides have multiple ways to deal with small creatures. A solid deck with a lot of answers.

Dr. E. Dezrus – *Advancing*
2 Wins – 1 Loss
The Doctor is in! This deck is weird, but it can win games. It contains a lot of powerful cards and can burn through it’s deck extremely quickly when Library Access and Wild Wormholes are combined. The Untamed section’s Key Charge put games out of reach while the Vigor’s generated a lot of aember. The big downside is that there is only one board wipe in the deck. Dr.’s creatures are not particularly great at fighting, and it found itself really wanting to clear boards that it got behind on. The deck has a crazy amount of aember that it can generate by just playing cards, and three copies of The Terror often means that this deck likes going first to take advantage of the opponent having no aember.

Ladanian – *Relegated to WOTW*
0 Wins – 3 Losses
One can’t help but feel that this deck was outclassed in every match-up tonight. We were initially bullish on this deck because of it’s performance in our pre-streaming playtesting. In those games it was capable of generating a prison-like board. However, it never came close to delivering that type of performance in these games, nor was it able to forge a key. One of the major weaknesses in this deck was it’s lack of aember on cards that are played. It relies heavily on its creatures to generate aember, and tonight proved that some decks just won’t give you time to do that.

If you only watch one game: Game 4 Dr ED vs Two-Face

Known Errors: This is a big one, Key Hammer gives your opponent the 6 aember even if you don’t destroy a key with it. Also remember to draw extra cards if your opponent has played Howling Pit. Staunch Knight was also hamstrung by his controller multiple times tonight, so remember that he wants to stay on the flank.

Meta Info: Tonight’s games evened the score between Nathan and Justin, who are sitting at six wins each. The First and Second player is also tied at 6-6. We’re going to start tracking mulligan data as well, so while incomplete, we’ll have some of that information in the coming weeks.

Pod 1 Results

We’ve finished our first pod! We want to thank everyone who stopped by the stream. The games were a blast and we had a lot of fun that hopefully translated into entertainment for the viewers. We missed a couple of rules during the games, and those have been noted below. We have a few known technical issues, and we have a few solutions to implement for our next stream. Our goal is to improve each time we stream, so we appreciate the early support. 

Our overarching goal with this format is track a lot of data for future use. Obviously, the sample size in the first few pods will be small and so it won’t be terribly informative. Ideally, the data will tell a more complete picture when we get further along.

For those that missed it, check out the VOD:
Watch Keyforge Tournament of Champions Round 1 from tabletoproyale on www.twitch.tv

We wanted to represent each house at least once in our debut. A horseman deck was included, since the apocalyptic quartet have received a lot of hype early. These decks are light on board wipes and removal in general, so a lot of our games boiled down to complicated board states. 

Here are the first four decks with links to the Master Vault:
Punctually Wary Sablique
Lawwarper, the Crude Museum Privateer
The Innkeeper that Entwines Coalitions
Constant Philazag, The Resourceful Elder

Game Reports

Game 1 – Sablique vs Lawwarper

Start Time: 3:04

The Four Horsemen make their stream debut in a less than spectacular fashion. Lawwarper tried to battled for board supremacy, but spent much of the game outclassed. Sablique’s Teliga was not answered immediately and put the creature based Lawwarper on the back foot. The Horseman Of Pestilence set up a big Cleansing Wave for Sablique, that put the game far out of reach.

Winner: Sablique
3 Keys to 1

Game 2 – Innkeeper vs Philazag

Start Time: 24:14

Philazag jumped ahead to an early lead, and was looking to create an efficient board state on the backs of some powerful Logos interactions. Innkeeper, caught back up by wiping the board with The Spirit’s Way, but was unable to stop the first key from being forged. Innkeeper then took over the board with several stout Sanctum creatures. An Arise! from Philazag repopulated the board with Logos creatures over two turns, but Innkeeper was able to forge a key in the interim. Innkeeper deployed two of the deck’s three Dodgers, which set up a situation for Innkeeper to fight with them using Commander Remiel. This allowed Innkeeper to control the flow of aember to Philazag for most of the remainder of the game. A late game Tendrils of Pain cleaned the board up, but Philazag was too far behind to catch up.

Winner: Innkeeper

3 Keys to 1

Game 3 – Sablique vs Innkeeper

Start Time: 57:30

Once again, Innkeeper found itself in a hole to start the game. Sablique was able to forge a key early, but Innkeeper’s Screechbomb put the breaks on progress to a second key. Innkeeper started to take control of the board, and a Longfused Mines threatened to keep control of the board. Sablique’s Muramook stalled Innkeeper from forging a key for a turn. 

Sablique managed to mostly survive the Mines and started to slowly crawl ahead on the aember. Innkeeper did forge a key, but Sablique responded by gaining 5 aember. Innkeeper pulled off one of the most disgusting turns of the night. Stealing all five of the aember Sablique was stockpiling with a combination of One Last Job and Nerve Blasts and immediately threatening to forge another key. This proved to be too much of a hurdle for Sablique to overcome, and Innkeeper won shortly after.

Winner: Innkeeper
3 Keys to 1

Game 4 – Lawwarper vs Philazag

Start Time: 1:22:44

The game started with Lawwarper playing some of the Horsemen, and creating a modest board. Philazag did generate aember through some card plays to threaten a key, but Lawwarper used Sequis to keep Philazag off 6. Lawwarper responded with threatening a key, that Philazag’s Shooler prevented on the following turn. Shooler was part of a massive Dis turn set up by some earlier archiving. Arise! capped off the turn by putting 5 Logos creatures into Philazag’s hand. 

The board state shifted over the next few turns, and both decks forged a key and generated a handful of aember. Both Decks traded keys and creatures again. Slowly, both decks reached a point where they threatened each other to complete a key. Philazag bought a turn with the Lash of Broken Dreams and that proved to be the difference in the game.

Winner: Philazag
3 Keys to 2

Game 5 – Sablique vs Philazag

Start Time: 1:54:55

Sablique charged ahead with an early lead and a large board. Philazag responded with a Collar of Subordination on Teliga, who was then protected by a Yxilx Dominator equipped with Flame-Wreathed. Both decks jockeyed for position, and the board state grew quite large and complicated. 

Quixo the “Adventurer” picked up a Brain Stem Antenna, courtesy of the Martians. This allowed for a huge swing in card advantage where Quixo was able to do a lot of damage and draw a lot of cards at the same time. A Bouncing Deathquark evened the board out, but Philazag was better positioned to recover. Sablique managed to forge the second key while ol’ Phil only had one. 

In the game’s third act, Philazag took control of the game with a huge board position. Sablique kept finding ways to threaten to forge a key, however, Philizag kept finding ways to thwart those plans. After taking a strangle hold on the board and on aember, Philazag was able to mount a comeback victory.

Winner: Philazag
3 keys to 2

Game 6 – Lawwarper vs Innkeeper

Start Time: 2:39:39

This match started on a level playing field for about three turns before Innkeeper took control. Innkeeper kept the gas pedal down for the rest of the match. The shadows portion of the deck didn’t allow Lawwarper to forge any keys. The beefy Sanctum side of the deck arrived late in the game, and created an insurmountable board position. Lawwarper ended the game with a measly two aember.

Winner: Innkeeper
3 Keys to 0(!)

Final Results

Innkeeper: 3 – 0 *Advancing*
This deck spent a couple games slightly behind, but proved to have a powerful mid-game. It won all three of its games in a convincing fashion. The Shadows portion of this deck is extremely powerful, and three Dodgers make it so this deck doesn’t get pushed around as much as other Shadow’s creatures. The vast majority of the shadows cards steal aember, which make it really hard for the opponent to generate more aember than the deck can steal. The Brobnar in this deck does a good job of not getting in the way of the Shadows, and Brothers in Arms offers a great way to get your Dodgers to fight out of turn. The Sanctum in this deck gives you multiple ways to avoid getting behind, with cards like Doorstop to Heaven and The Spirit’s Way.

Philazag: 2 – 1 *Advancing*
The Dis portion of the deck offers a heavy amount of disruption, while the Logos makes the deck very efficient. There are multiple ways to archive, which allows the deck to set up several big turns. Game 5 displayed the Mars cards in all of their synergistic glory. Yxili Marauder and Ether Spider don’t get much better than what was displayed there. The backbone of the deck is the large number of artifacts which provide a lot of utility regardless of the house named. 

Sablique: 1 – 2 *Eliminated*
This deck was never out of the games it played, but it really wanted a board clear beyond Bouncing Deathspark and Save the Pack. It’s creatures aren’t quite big enough to take control of the board in all situations. This deck has some powerful cards, but its missing some utility to assemble them. The Untamed portion of this deck seems good on paper, but disappointed in the game. This deck came up short when it mattered, which made it’s losses disappointing.

Lawwarper: 0 – 3 *Relegated to WOTW*
Horseman haters look no further than this deck. They’re cool and splashy, but they won’t win you the game alone. The Untamed portion of the deck offers ways to replay the horsemen, but that didn’t prove to be enough. This deck’s aember generation is disappointing to say the least. The Mars in this deck is very disappointing, and cards like Swap Widget and EMP Blast don’t synergize with each other. If this deck could pick the order of the cards it drew, it might be able to win a game.

If you watch one Game: Game 5 – Sablique vs Philazag
If you only watch one more: Game 2 – Innkeeper vs Philazag

Known Errors: Snudge was used incorrectly a few times by me (Nathan). I mistakenly thought Snudge’s ability was a Play/Reap ability and not a Fight/Reap. I did call myself out later for it, and it might have affected the outcome of the game. As for Wild Wormhole in game 5, it is our current understanding that it won’t cause a player to reshuffle their discard pile if there are no cards in their draw deck. Justin did do this in Game 5, but the game was won even without the additional card. Personally, I have missed Chains quite a few times in recent games. I missed them at least once in Game 3 and we did our best to restore the board state before. I’m thinking of storing the Chain Tracker on top of the draw deck from now on to help reinforce their prominence.

Legacy Info: This section will be where we keep meta info. Justin and I are commited to a large number of games, and so we are going to keep track of the overall win-loss record between us to keep the rivalry sharp, 

If you’ve taken the time to read all of this, I thank you and hope you will check out the results for round 2.

KeyForge Royale

100 decks enter. One deck leaves.

Stage 1 will consist of 4 deck “pods” where the decks will played round robin. Each deck with a score of 2-1 will advance to round two.

Tentatively, Round 2 will be a double elimination bracket between all remaining decks, until we find the grand champion.

Each deck that finishes 0-3 will descend to our special “Worst of the Worst” bracket where we will play those decks until there is finally one completely defeated anti-champion.